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So What's In Kobold Press' BLACK FLAG First Playtest?
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<blockquote data-quote="tetrasodium" data-source="post: 8939752" data-attributes="member: 93670"><p>Someone linked<a href="https://www.twitch.tv/videos/1739183538" target="_blank"> a twitch stream</a> yesterday that was about half blackflag discussion. I'm not going to try & recap the whole thing but some highlights<strong> I <em><u>vaguely</u></em> remember </strong> that might make it worth watching...</p><ul> <li data-xf-list-type="ul">PCs will be stronger but better balanced<ul> <li data-xf-list-type="ul">GMs are going to have more tools to offset that</li> </ul></li> <li data-xf-list-type="ul">There are things being done to make it easier for GMs to GM</li> <li data-xf-list-type="ul">The books will explicitly spell out some of the hidden knowledge that otherwise takes time to grasp<ul> <li data-xf-list-type="ul">An example of how combats should probably not last more than about 3 rounds or so unless it's something important & memorable like a big boss or whatever for both players & GMs. I feel like there were some examples given but my memory is hazy enough on it that trying to describe the vague recollection isn't working</li> </ul></li> <li data-xf-list-type="ul">They went though everything & asked if it was important/why/what parts of it & if there were ways it could be improved, feats & skills had some discussion but not details.</li> <li data-xf-list-type="ul">several other things I'm not remembering well enough to cover without their context</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8939752, member: 93670"] Someone linked[URL='https://www.twitch.tv/videos/1739183538'] a twitch stream[/URL] yesterday that was about half blackflag discussion. I'm not going to try & recap the whole thing but some highlights[B] I [I][U]vaguely[/U][/I] remember [/B] that might make it worth watching... [LIST] [*]PCs will be stronger but better balanced [LIST] [*]GMs are going to have more tools to offset that [/LIST] [*]There are things being done to make it easier for GMs to GM [*]The books will explicitly spell out some of the hidden knowledge that otherwise takes time to grasp [LIST] [*]An example of how combats should probably not last more than about 3 rounds or so unless it's something important & memorable like a big boss or whatever for both players & GMs. I feel like there were some examples given but my memory is hazy enough on it that trying to describe the vague recollection isn't working [/LIST] [*]They went though everything & asked if it was important/why/what parts of it & if there were ways it could be improved, feats & skills had some discussion but not details. [*]several other things I'm not remembering well enough to cover without their context [/LIST] [/QUOTE]
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So What's In Kobold Press' BLACK FLAG First Playtest?
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