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So where are the higher tier feats?
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<blockquote data-quote="DEFCON 1" data-source="post: 9059806" data-attributes="member: 7006"><p>I agree with you on this. The reason why I have never really bothered with high-level adventuring is because I'm of the opinion that high-level adventurers should be moving on to bigger-scaled adventures. Going plane-hopping being the most obvious direction. But if you aren't having the PCs do that, then high-level adventuring gains you nothing. For my money, having 16th level PCs running around a duchy solving the same sorts of issues they did at 6th level is a pointless endeavor. Yeah, they all get to use their brand-spanking new and pretty game mechanics... but the story is no different. And that to me is a grand waste of time and energy.</p><p></p><p>I saw this especially true in a number of the 4E so-called 'Epic Tier' adventures you could get through D&D Insider. We're talking adventures for PCs in levels 20-25 that are about solving run-of-the-mill problems, only that the monsters that get thrown at them have massive CRs. I just pulled up one of them randomly, 'Winter Of The Witch'... and this one sends <strong>Level 22</strong> PCs back to the village of Winterhaven (the introductory village in 4E's first <strong>Level 1</strong> adventure '<em>Keep On The Shadowfell</em>') to deal with a fey witch who has made the Nentir Vale really cold. And the party's expected to go traipsing across the Vale to find some magic items, destroy a bunch of demons, and then deal with this fey and solve the ice problem. An adventure that players would <em>easily</em> have gone on and done back at something like 5th level (if the CRs were just lowered).</p><p></p><p>So yeah... they gave us some 'Epic Tier' adventures for us... but really, what is so epic about them? What's the point? The levels might be higher, but the actual adventures are no different! At this point if anyone needed a high-level adventure they could just take another adventure written for 7th and 8th level PCs and just swap out the monsters for more powerful versions, if the stories are going to all be the same. And if that's the case... then needing WotC to do it for us is a massive of waste of time. We can just make these things ourselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9059806, member: 7006"] I agree with you on this. The reason why I have never really bothered with high-level adventuring is because I'm of the opinion that high-level adventurers should be moving on to bigger-scaled adventures. Going plane-hopping being the most obvious direction. But if you aren't having the PCs do that, then high-level adventuring gains you nothing. For my money, having 16th level PCs running around a duchy solving the same sorts of issues they did at 6th level is a pointless endeavor. Yeah, they all get to use their brand-spanking new and pretty game mechanics... but the story is no different. And that to me is a grand waste of time and energy. I saw this especially true in a number of the 4E so-called 'Epic Tier' adventures you could get through D&D Insider. We're talking adventures for PCs in levels 20-25 that are about solving run-of-the-mill problems, only that the monsters that get thrown at them have massive CRs. I just pulled up one of them randomly, 'Winter Of The Witch'... and this one sends [B]Level 22[/B] PCs back to the village of Winterhaven (the introductory village in 4E's first [B]Level 1[/B] adventure '[I]Keep On The Shadowfell[/I]') to deal with a fey witch who has made the Nentir Vale really cold. And the party's expected to go traipsing across the Vale to find some magic items, destroy a bunch of demons, and then deal with this fey and solve the ice problem. An adventure that players would [I]easily[/I] have gone on and done back at something like 5th level (if the CRs were just lowered). So yeah... they gave us some 'Epic Tier' adventures for us... but really, what is so epic about them? What's the point? The levels might be higher, but the actual adventures are no different! At this point if anyone needed a high-level adventure they could just take another adventure written for 7th and 8th level PCs and just swap out the monsters for more powerful versions, if the stories are going to all be the same. And if that's the case... then needing WotC to do it for us is a massive of waste of time. We can just make these things ourselves. [/QUOTE]
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