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Community
General Tabletop Discussion
*Dungeons & Dragons
So why all the freaking dice?
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<blockquote data-quote="DEFCON 1" data-source="post: 6063929" data-attributes="member: 7006"><p>Well, in terms of Fighter maneuvers, the reason for more dice is simple... more dice means more things to "trade in" to do all the maneuvers a Fighter has. Cut back on the number of dice, and you cut back on both the number of maneuvers you can do *and* the amount of extra damage you can also do at the same time.</p><p></p><p>That might have been one of the problems they found with the previous packet when the expertise dice went from 1d4 to 1d6 to 2d6 to 2d8 to 3d10... each die spent for a maneuver at higher levels was an increasing amount of extra damage LOST. So balancing the two was probably harder. After all... when one maneuver was worth only 1d6 at a lower level but 1d10 at a higher one... that maneuver's cost is getting higher and higher the more powerful a PC gets (which doesn't make a whole lot of sense.) </p><p></p><p>At least by keeping all damage at d6s (and giving out more of them)... a maneuver that cost one die at level 3 has the exact same cost at level 15. Which wouldn't be the case if the size of the dice kept getting bigger over time. Yeah... a PC at level 15 might only be rolling 3 Martial dice in that scenario rather than the current 6... but if those 3 dice are d12s? Do you really want to give up 1d12 or 2d12 worth of damage just to Disarm someone? I doubt anyone would. But if its 2d6 to Disarm them, plus you still have 4d6 worth of extra damage to add... that's a bit more cost effective and will make the use of maneuvers actually occur more often.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6063929, member: 7006"] Well, in terms of Fighter maneuvers, the reason for more dice is simple... more dice means more things to "trade in" to do all the maneuvers a Fighter has. Cut back on the number of dice, and you cut back on both the number of maneuvers you can do *and* the amount of extra damage you can also do at the same time. That might have been one of the problems they found with the previous packet when the expertise dice went from 1d4 to 1d6 to 2d6 to 2d8 to 3d10... each die spent for a maneuver at higher levels was an increasing amount of extra damage LOST. So balancing the two was probably harder. After all... when one maneuver was worth only 1d6 at a lower level but 1d10 at a higher one... that maneuver's cost is getting higher and higher the more powerful a PC gets (which doesn't make a whole lot of sense.) At least by keeping all damage at d6s (and giving out more of them)... a maneuver that cost one die at level 3 has the exact same cost at level 15. Which wouldn't be the case if the size of the dice kept getting bigger over time. Yeah... a PC at level 15 might only be rolling 3 Martial dice in that scenario rather than the current 6... but if those 3 dice are d12s? Do you really want to give up 1d12 or 2d12 worth of damage just to Disarm someone? I doubt anyone would. But if its 2d6 to Disarm them, plus you still have 4d6 worth of extra damage to add... that's a bit more cost effective and will make the use of maneuvers actually occur more often. [/QUOTE]
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Community
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*Dungeons & Dragons
So why all the freaking dice?
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