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Soanso's Fireside Chat: Rise of the Runelords (AE)
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<blockquote data-quote="Abciximab" data-source="post: 6175461" data-attributes="member: 46017"><p style="text-align: center">End of Session 4.</p><p></p><p>That was a close call. Luckily C and Siv were able to stabilize, but Shaiira had to be saved with Hero Points. </p><p></p><p>There <em>are</em> some new characters coming up… That’s all I’ll say about that for now.</p><p></p><p>That covers everything up to Session 4. We played session 5 on the 20th of August and the next session will be the 3rd of September. </p><p></p><p>My favorite sessions so far have been session 2 and session 5. Session 3 & 4 had some <em>really</em> tough encounters that took up a good chunk of time. The Quasit in session 3 was a stalemate that dragged on and on without either side being able to cause any real harm to the other. The Goblin Druid in session 4… that was a tough encounter and, as Azkorra observed, very nearly ended with a TPK. Almost as stressful for the GM as it was for the players. </p><p></p><p>Contrary to popular belief, I actually want my players and their characters to succeed and survive the entire AP.</p><p></p><p>The combined penalties for Squeezing and being in the area of an Entangle spell really taxed the player’s mobility and led to the dreaded “splitting of the party”. Though they were separated by only 20 to 30 feet, it might as well have been a mile, with the front line fighter unable to close with the enemy. This left the cleric, the bard and the rogue confronting an overwhelming force. (Players: “How long does Entagle last?!?” GM: “For this battle? It might as well be forever.” <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>Once they were down, the Goblin Druid and his cat (Fear the Cat!) dropped the Entangle and closed with the fighter and the wizard. A critical hit from Jolt (one of the Cantrips left out of Ultimate Magic) brought the Goblin down to single digits (3 hp to be exact) and the Goblin and his pet beat a hasty retreat. </p><p></p><p>Luckily, after having faced two frustrating and difficult encounters back to back, the players returned to the table for session 5. What happened then? Stay tuned, Sivoulette will be back to tell the tale! (Unless she died, or was knocked unconscious, or lost her voice, or…)</p><p></p><p>(My apologies if I spell character names wrong from time to time, the players have some very creative names and I can’t take the time to look them up every time I mention one of them…)</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6175461, member: 46017"] [I][/I][Center]End of Session 4.[/Center] That was a close call. Luckily C and Siv were able to stabilize, but Shaiira had to be saved with Hero Points. There [I]are[/I] some new characters coming up… That’s all I’ll say about that for now. That covers everything up to Session 4. We played session 5 on the 20th of August and the next session will be the 3rd of September. My favorite sessions so far have been session 2 and session 5. Session 3 & 4 had some [I]really[/I] tough encounters that took up a good chunk of time. The Quasit in session 3 was a stalemate that dragged on and on without either side being able to cause any real harm to the other. The Goblin Druid in session 4… that was a tough encounter and, as Azkorra observed, very nearly ended with a TPK. Almost as stressful for the GM as it was for the players. Contrary to popular belief, I actually want my players and their characters to succeed and survive the entire AP. The combined penalties for Squeezing and being in the area of an Entangle spell really taxed the player’s mobility and led to the dreaded “splitting of the party”. Though they were separated by only 20 to 30 feet, it might as well have been a mile, with the front line fighter unable to close with the enemy. This left the cleric, the bard and the rogue confronting an overwhelming force. (Players: “How long does Entagle last?!?” GM: “For this battle? It might as well be forever.” ;) ) Once they were down, the Goblin Druid and his cat (Fear the Cat!) dropped the Entangle and closed with the fighter and the wizard. A critical hit from Jolt (one of the Cantrips left out of Ultimate Magic) brought the Goblin down to single digits (3 hp to be exact) and the Goblin and his pet beat a hasty retreat. Luckily, after having faced two frustrating and difficult encounters back to back, the players returned to the table for session 5. What happened then? Stay tuned, Sivoulette will be back to tell the tale! (Unless she died, or was knocked unconscious, or lost her voice, or…) (My apologies if I spell character names wrong from time to time, the players have some very creative names and I can’t take the time to look them up every time I mention one of them…) [/QUOTE]
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Soanso's Fireside Chat: Rise of the Runelords (AE)
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