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<blockquote data-quote="LostSoul" data-source="post: 4889846" data-attributes="member: 386"><p>Backstory: </p><p>-The wizard is contacted by some group who ask him to research something.</p><p>-The wizard starts research, realizes the importance/power of this.</p><p>-The wizard tells his children about this. One leaves. The other has to stay; he's an old man, can hardly take care of himself. He'd forget to eat if it wasn't for her. (ie. co-dependant relationship)</p><p>-The group checks in with the wizard to see how things are going. This freaks him out, he wants this power for himself.</p><p>-The wizard burns down his own place and lies low with his daughter, who can't leave him.</p><p>-The group keeps an eye out for him but have failed so far.</p><p></p><p>Initial Situation:</p><p>-The PC shows up and the group keeps an eye on him.</p><p>-The daughter, concealed by illusions and abjurations, spots the PC.</p><p></p><p>What the NPCs Want:</p><p>-The wizard wants to finish his project, gain the power. He's about to move into the testing phase, which requires sacrifice. He'd also love to have the PC, his old student, join him - though this time he's not going to make the same mistake he did with his child. He's not going to give the PC a choice.</p><p>-The daughter wants to take care of her father at the same time she wants to break away from him. Seeing the PC brings this dilemma to a crisis point. She knows he's a way out. She also knows that her father needs her.</p><p>-The group simply wants its artifact. It's willing to do whatever it takes.</p><p></p><p>That's a small relationship map, but gameable - maybe enough for a session or two. Lengthen it by adding another NPC or two. You'd probably want to flesh out "the group" and give it some bang. Making them "good guys" is a possibility.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4889846, member: 386"] Backstory: -The wizard is contacted by some group who ask him to research something. -The wizard starts research, realizes the importance/power of this. -The wizard tells his children about this. One leaves. The other has to stay; he's an old man, can hardly take care of himself. He'd forget to eat if it wasn't for her. (ie. co-dependant relationship) -The group checks in with the wizard to see how things are going. This freaks him out, he wants this power for himself. -The wizard burns down his own place and lies low with his daughter, who can't leave him. -The group keeps an eye out for him but have failed so far. Initial Situation: -The PC shows up and the group keeps an eye on him. -The daughter, concealed by illusions and abjurations, spots the PC. What the NPCs Want: -The wizard wants to finish his project, gain the power. He's about to move into the testing phase, which requires sacrifice. He'd also love to have the PC, his old student, join him - though this time he's not going to make the same mistake he did with his child. He's not going to give the PC a choice. -The daughter wants to take care of her father at the same time she wants to break away from him. Seeing the PC brings this dilemma to a crisis point. She knows he's a way out. She also knows that her father needs her. -The group simply wants its artifact. It's willing to do whatever it takes. That's a small relationship map, but gameable - maybe enough for a session or two. Lengthen it by adding another NPC or two. You'd probably want to flesh out "the group" and give it some bang. Making them "good guys" is a possibility. [/QUOTE]
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