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General Tabletop Discussion
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="MGibster" data-source="post: 9298863" data-attributes="member: 4534"><p>I like to think I'm a reasonable man, so I don't expect perfect dialogue from either the players or myself. A PC might be smooth talker while the player isn't, much in the same way a PC might be a mighty warrior and the player a pencil neck geek. But when the player deliberately has their character say something callous about the death of a spouse, a widow dressed in mourning who lost her husband within the last 48 hours, doesn't that inform me of their intent? Don't get me wrong. It's perfectly fine if a PC is a jerk. One of the PCs <em>is </em>playing a jerk and has a reputation as a boorish brute. He leans into it. It works. </p><p></p><p>Like I said in the open post, I'm just going to have to talk to some of my players. I think the divide here is that I have different expectations when it comes to role playing. A few of them aren't what I'd call strong roleplayers, which is fine, we're not actors here, but I do wish they'd make more of an effort. </p><p></p><p></p><p>I call this Consequential GMing and it's how I run things as well. I have NPCs react to situations based on their own personalities. i.e. I might have a cowardly NPC who caves at the first sign of a threat.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9298863, member: 4534"] I like to think I'm a reasonable man, so I don't expect perfect dialogue from either the players or myself. A PC might be smooth talker while the player isn't, much in the same way a PC might be a mighty warrior and the player a pencil neck geek. But when the player deliberately has their character say something callous about the death of a spouse, a widow dressed in mourning who lost her husband within the last 48 hours, doesn't that inform me of their intent? Don't get me wrong. It's perfectly fine if a PC is a jerk. One of the PCs [I]is [/I]playing a jerk and has a reputation as a boorish brute. He leans into it. It works. Like I said in the open post, I'm just going to have to talk to some of my players. I think the divide here is that I have different expectations when it comes to role playing. A few of them aren't what I'd call strong roleplayers, which is fine, we're not actors here, but I do wish they'd make more of an effort. I call this Consequential GMing and it's how I run things as well. I have NPCs react to situations based on their own personalities. i.e. I might have a cowardly NPC who caves at the first sign of a threat. [/QUOTE]
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