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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="tetrasodium" data-source="post: 9304347" data-attributes="member: 93670"><p>Except the timesink noted is also obfuscation in a way that penalizes others at the table (GM especially). That sort of in character improv acting with accents rarely manages to be explicit in how the player is trying to use the rules and while the NPCs can have their hand forced by something like a diplomancy check the player can not and is not at risk of fate style compels or the mcdm patience(?) mechanics if the player tries to ignore something the GM is hard pressed to reality check.</p><p></p><p>I won't ban speaking in character, but I'll happily stomp on efforts to use it for an advantage because with the structure of the d&d ruleset/gameplay there are few other good or less disruptive ways to accomplish that without regular browbeating and pestering of the player</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9304347, member: 93670"] Except the timesink noted is also obfuscation in a way that penalizes others at the table (GM especially). That sort of in character improv acting with accents rarely manages to be explicit in how the player is trying to use the rules and while the NPCs can have their hand forced by something like a diplomancy check the player can not and is not at risk of fate style compels or the mcdm patience(?) mechanics if the player tries to ignore something the GM is hard pressed to reality check. I won't ban speaking in character, but I'll happily stomp on efforts to use it for an advantage because with the structure of the d&d ruleset/gameplay there are few other good or less disruptive ways to accomplish that without regular browbeating and pestering of the player [/QUOTE]
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Community
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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