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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Uni-the-Unicorn!" data-source="post: 9292227" data-attributes="member: 6909860"><p>Well this is tagged "D&D General" so I wasn't constraining myself to a specific interpretation of D&D</p><p></p><p>To be clear, are you advocating that player narration can affect social encounter rolls and out comes for the characters? Are you also suggesting this doesn't mess up the mechanical balance of social encounters?</p><p></p><p>Though it is not how we generally play, I don't really see any difference in allowing player narration to affect (or not) social, exploration, or combat encounters. I think it is acceptable to allow a similar approach to all three phases.</p><p></p><p>Personally, I think is a bit unfair and unbalanced mechanically if one player's social skills allow their character to overshadowed characters you are mechanically better in social situations.</p></blockquote><p></p>
[QUOTE="Uni-the-Unicorn!, post: 9292227, member: 6909860"] Well this is tagged "D&D General" so I wasn't constraining myself to a specific interpretation of D&D To be clear, are you advocating that player narration can affect social encounter rolls and out comes for the characters? Are you also suggesting this doesn't mess up the mechanical balance of social encounters? Though it is not how we generally play, I don't really see any difference in allowing player narration to affect (or not) social, exploration, or combat encounters. I think it is acceptable to allow a similar approach to all three phases. Personally, I think is a bit unfair and unbalanced mechanically if one player's social skills allow their character to overshadowed characters you are mechanically better in social situations. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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