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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Lanefan" data-source="post: 9292747" data-attributes="member: 29398"><p>Intent is one thing, result is another.</p><p></p><p>I don't really give a flip about intent.</p><p></p><p>Except you just finished saying 5e is supposedly designed around a 6-8 combat day. Sounds like an attrition-based model to me.</p><p></p><p>That's only because 5e gives you back all your hit points overnight. If hit points were also a long-term attrit-able resource a la 1e-2e then everyone would want to rest up, not just the casters.</p><p></p><p>Not so much, mostly because of the "day" part of 5MWD. A party that adventures on a one-combat-per-day model has to worry about going through minor resources like food, where to hide and rest, and what the enemies are doing in the meantime. A typical adventure done this way could easily take a month or two in game time, and lots can happen in a month or two in a living breathing setting.</p><p></p><p>That's vastly different than being able to storm through the whole place in one day before the enemies can react because you get fully reloaded after every encounter.</p><p></p><p>Exactly. That's the point. And while they're doing so the enemies could be moving against them, or setting ambushes, or laying traps and defenses, or even bugging out completely. The one thing those enemies almost certanly won't do is just sit still and wait to be slaughtered. And most often it's that uncertainty about what the enemy might do that forces parties to choose between pressing on or stopping to rest; I want that choice to matter, and I want to leave it up to the players/PCs.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9292747, member: 29398"] Intent is one thing, result is another. I don't really give a flip about intent. Except you just finished saying 5e is supposedly designed around a 6-8 combat day. Sounds like an attrition-based model to me. That's only because 5e gives you back all your hit points overnight. If hit points were also a long-term attrit-able resource a la 1e-2e then everyone would want to rest up, not just the casters. Not so much, mostly because of the "day" part of 5MWD. A party that adventures on a one-combat-per-day model has to worry about going through minor resources like food, where to hide and rest, and what the enemies are doing in the meantime. A typical adventure done this way could easily take a month or two in game time, and lots can happen in a month or two in a living breathing setting. That's vastly different than being able to storm through the whole place in one day before the enemies can react because you get fully reloaded after every encounter. Exactly. That's the point. And while they're doing so the enemies could be moving against them, or setting ambushes, or laying traps and defenses, or even bugging out completely. The one thing those enemies almost certanly won't do is just sit still and wait to be slaughtered. And most often it's that uncertainty about what the enemy might do that forces parties to choose between pressing on or stopping to rest; I want that choice to matter, and I want to leave it up to the players/PCs. [/QUOTE]
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