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Community
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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9292759" data-attributes="member: 6790260"><p>I wouldn't imagine there would be any rolls here. Nothing in this section is even remotely rising to the level of a skill challenge. As you say, I can hardly even see where a roll might squeeze in. Perhaps some kind of Streetwise or Intimidate check? But honestly I don't see any need.</p><p></p><p></p><p>Because it wouldn't have.</p><p></p><p>Has anyone said, "Absolutely every single social interaction, no matter what, needs to become a long, drawn-out, ritualized, formalized affair with all the bells and whistles, every single time"?</p><p></p><p>Because unless someone has actually argued that, your example has not contributed anything further to the discussion. If nobody is taking that position, you have tilted at a windmill.</p><p></p><p>I--and as far as I can tell, everyone else--have explicitly recognized that "social pillar mechanics," whatever form they might take, would be "a sometimes food" as I am fond of calling it. I have seen multiple different posters, including myself, call out very specifically that these rules would not be meant for universal use, and would be a bad, wrong, foolish thing to try to shoehorn into absolutely every situation.</p><p></p><p>For exactly the same reason that you wouldn't pull out a battle map and roll initiative, for example, if the players went hunting with the Lord Mayor, hoping to get him alone so they can test to see if he's a doppelganger. The hunting part, if you had them roll at all, would probably just be a couple basic ranged attack rolls. There's no need for initiative and turn order and tracking line of sight and protection from cover etc., etc., etc. It would just be some simple, straightforward attack rolls.</p><p></p><p>The existence of situations where it is not beneficial to invoke the entire rules for combat does not mean that combat rules are a pointless waste of time. Likewise, the existence of situations that would not require, nor indeed draw any benefit from, more structured social pillar mechanics does not mean that social pillar mechanics are a pointless waste of time.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9292759, member: 6790260"] I wouldn't imagine there would be any rolls here. Nothing in this section is even remotely rising to the level of a skill challenge. As you say, I can hardly even see where a roll might squeeze in. Perhaps some kind of Streetwise or Intimidate check? But honestly I don't see any need. Because it wouldn't have. Has anyone said, "Absolutely every single social interaction, no matter what, needs to become a long, drawn-out, ritualized, formalized affair with all the bells and whistles, every single time"? Because unless someone has actually argued that, your example has not contributed anything further to the discussion. If nobody is taking that position, you have tilted at a windmill. I--and as far as I can tell, everyone else--have explicitly recognized that "social pillar mechanics," whatever form they might take, would be "a sometimes food" as I am fond of calling it. I have seen multiple different posters, including myself, call out very specifically that these rules would not be meant for universal use, and would be a bad, wrong, foolish thing to try to shoehorn into absolutely every situation. For exactly the same reason that you wouldn't pull out a battle map and roll initiative, for example, if the players went hunting with the Lord Mayor, hoping to get him alone so they can test to see if he's a doppelganger. The hunting part, if you had them roll at all, would probably just be a couple basic ranged attack rolls. There's no need for initiative and turn order and tracking line of sight and protection from cover etc., etc., etc. It would just be some simple, straightforward attack rolls. The existence of situations where it is not beneficial to invoke the entire rules for combat does not mean that combat rules are a pointless waste of time. Likewise, the existence of situations that would not require, nor indeed draw any benefit from, more structured social pillar mechanics does not mean that social pillar mechanics are a pointless waste of time. [/QUOTE]
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