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General Tabletop Discussion
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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Hex08" data-source="post: 9295971" data-attributes="member: 7029595"><p>Nothing does and there is nothing wrong with that sometimes. Unfortunately, part of the issue here is that some seem to be taking the position that in-character roleplaying should be all that matters which ignores the different skill levels and personalities of other players and, depending on the version of the game, the possible investment during character creation into social skills/feats. That's why always auto succeeding (or failing) based solely on a conversation may not be fair if that is the default mode of play.</p><p></p><p>Let's see if I can give a real world example. If anyone has been employed in a customer facing position (restaurant, call center, retail, sales, etc.) and your experience is anything like mine you may have heard a coworker give incorrect information or say something that you thought was inappropriate but the customer walked away from interaction totally happy with your coworker. In a player/DM conversation that incorrect or inappropriate thing may likely cause the conversation to go south even though it didn't in real life. A die roll, under the right system, may help balance out the outcome.</p><p></p><p>I guess part of the argument is it's all edition dependent and even though this thread is a D&D General one everyone probably naturally defaults the the edition they play or are most familiar with. As I read this thread it generally seems to me like I am talking about a different edition than most others because, when I play D&D, it's an older version and most on these boards play 5E.</p><p></p><p>In the end, everyone plays the game the way most suited to them and what works for your group works so go with it.</p></blockquote><p></p>
[QUOTE="Hex08, post: 9295971, member: 7029595"] Nothing does and there is nothing wrong with that sometimes. Unfortunately, part of the issue here is that some seem to be taking the position that in-character roleplaying should be all that matters which ignores the different skill levels and personalities of other players and, depending on the version of the game, the possible investment during character creation into social skills/feats. That's why always auto succeeding (or failing) based solely on a conversation may not be fair if that is the default mode of play. Let's see if I can give a real world example. If anyone has been employed in a customer facing position (restaurant, call center, retail, sales, etc.) and your experience is anything like mine you may have heard a coworker give incorrect information or say something that you thought was inappropriate but the customer walked away from interaction totally happy with your coworker. In a player/DM conversation that incorrect or inappropriate thing may likely cause the conversation to go south even though it didn't in real life. A die roll, under the right system, may help balance out the outcome. I guess part of the argument is it's all edition dependent and even though this thread is a D&D General one everyone probably naturally defaults the the edition they play or are most familiar with. As I read this thread it generally seems to me like I am talking about a different edition than most others because, when I play D&D, it's an older version and most on these boards play 5E. In the end, everyone plays the game the way most suited to them and what works for your group works so go with it. [/QUOTE]
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