Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7486108" data-attributes="member: 97077"><p>The DMG has rules for resolving social interactions (pages 244 to 245). In a nutshell, it involves the PCs interacting with an NPC and trying to improve his or her starting attitude (friendly, indifferent, hostile), then getting to the point of the exchange and asking or demanding what they want of the NPC.</p><p></p><p>I refer to this first part of the interaction as "The Chat." During the chat, the NPC is presenting the PCs with specific objections that must be overcome in order to influence the NPC's attitude temporarily. While doing so, the characters can attempt to suss out the NPC's agenda, personality trait, ideal, bond, and flaw, the use of which grants advantage on a subsequent Charisma check to overcome an objection (if there is a check at all). This allows for PCs who aren't terribly charismatic to participate by observing body language and mannerisms to figure out angles that might work on the NPC (which might call for a Wisdom check). Recalling useful lore about the NPC may also have the same effect (which might call for an Intelligence check). </p><p></p><p>I generally have the NPC present three objections during the chat, basically reasons why they are indifferent or hostile to the PCs and don't want to do what the PCs intend to ask. If the PCs overcome all three, they can move the NPC from hostile to temporarily friendly (for example). If they overcome two, the NPC is made temporarily indifferent. If they overcome only 1 or none, the NPC remains hostile. The difficulty of a social interaction challenge can be modified by increasing or decreasing the number of objections and/or the required successes to modify the attitude. This also makes the interaction longer or shorter.</p><p></p><p>Once the PCs have had a chance to modify the NPC's attitude, they can get to the point and make whatever request they want. This part of the interaction I call "The Ask." The DMG has tables for what DC gives you what result, based on the creature's attitude. These range from "The creature opposes the adventurers' actions and might take risks to do so" to "The creature accepts a significant risk or sacrifice to do as asked.</p><p></p><p>And that's it, a pretty simple way to resolve social interaction challenges based on what is already provided in the rules. If you haven't read these rules or tried them out, I suggest you give it a go.</p></blockquote><p></p>
[QUOTE="iserith, post: 7486108, member: 97077"] The DMG has rules for resolving social interactions (pages 244 to 245). In a nutshell, it involves the PCs interacting with an NPC and trying to improve his or her starting attitude (friendly, indifferent, hostile), then getting to the point of the exchange and asking or demanding what they want of the NPC. I refer to this first part of the interaction as "The Chat." During the chat, the NPC is presenting the PCs with specific objections that must be overcome in order to influence the NPC's attitude temporarily. While doing so, the characters can attempt to suss out the NPC's agenda, personality trait, ideal, bond, and flaw, the use of which grants advantage on a subsequent Charisma check to overcome an objection (if there is a check at all). This allows for PCs who aren't terribly charismatic to participate by observing body language and mannerisms to figure out angles that might work on the NPC (which might call for a Wisdom check). Recalling useful lore about the NPC may also have the same effect (which might call for an Intelligence check). I generally have the NPC present three objections during the chat, basically reasons why they are indifferent or hostile to the PCs and don't want to do what the PCs intend to ask. If the PCs overcome all three, they can move the NPC from hostile to temporarily friendly (for example). If they overcome two, the NPC is made temporarily indifferent. If they overcome only 1 or none, the NPC remains hostile. The difficulty of a social interaction challenge can be modified by increasing or decreasing the number of objections and/or the required successes to modify the attitude. This also makes the interaction longer or shorter. Once the PCs have had a chance to modify the NPC's attitude, they can get to the point and make whatever request they want. This part of the interaction I call "The Ask." The DMG has tables for what DC gives you what result, based on the creature's attitude. These range from "The creature opposes the adventurers' actions and might take risks to do so" to "The creature accepts a significant risk or sacrifice to do as asked. And that's it, a pretty simple way to resolve social interaction challenges based on what is already provided in the rules. If you haven't read these rules or tried them out, I suggest you give it a go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
Top