Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7486142" data-attributes="member: 6919838"><p>Without defining it as a "skill challenge" to avoid driving towards a house rule discussion - i think the bolded part is KEY.</p><p></p><p>a Gm can establish within RAW ways for the "working together" or other specific types of efforts to provoke advantage and disadvantage for these social encounters. it needs to be *shown* from the outset but there is no reason within the rules a Gm cannot have plenty of "social maneuvers" so-to-speak that serve the role of "knowledge of game mechanics in combat" as far as social-fu goes.</p><p></p><p>One of the most obvious is a research or investigation task to "find out about the target and what they are like, what they liek, what they dislike." this is common fodder for movies, series, books etc and can be a perfect example for "you gain advantage on the social check later" if successful. </p><p></p><p>Similarly, maybe the "working together" is stirring up trouble between the mark and a rival, making them more willing to bring on new allies - especially ones hostile to their rival.</p><p></p><p>i think that it may be the case that *if* the GM only shows the social challenges as a "single check" resolution and not show any obvious cases where "doing a tends to help" (maybe because the Gm is relying on the player skill at task "what they player says and does) then that is a sort of self-enforcing process that undercuts the options to "use the game" to resolve social "game tasks".</p><p></p><p>I try in my games to establish early that circumstances and knowledge and such are as vital to non-combat tasks as they are to combat tasks. this tends to make multi-stage research and setup efforts for social challenge as normal/routine (or close to) as "move to within 5; so the rogue gets sneak" is in combat.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7486142, member: 6919838"] Without defining it as a "skill challenge" to avoid driving towards a house rule discussion - i think the bolded part is KEY. a Gm can establish within RAW ways for the "working together" or other specific types of efforts to provoke advantage and disadvantage for these social encounters. it needs to be *shown* from the outset but there is no reason within the rules a Gm cannot have plenty of "social maneuvers" so-to-speak that serve the role of "knowledge of game mechanics in combat" as far as social-fu goes. One of the most obvious is a research or investigation task to "find out about the target and what they are like, what they liek, what they dislike." this is common fodder for movies, series, books etc and can be a perfect example for "you gain advantage on the social check later" if successful. Similarly, maybe the "working together" is stirring up trouble between the mark and a rival, making them more willing to bring on new allies - especially ones hostile to their rival. i think that it may be the case that *if* the GM only shows the social challenges as a "single check" resolution and not show any obvious cases where "doing a tends to help" (maybe because the Gm is relying on the player skill at task "what they player says and does) then that is a sort of self-enforcing process that undercuts the options to "use the game" to resolve social "game tasks". I try in my games to establish early that circumstances and knowledge and such are as vital to non-combat tasks as they are to combat tasks. this tends to make multi-stage research and setup efforts for social challenge as normal/routine (or close to) as "move to within 5; so the rogue gets sneak" is in combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
Top