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General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
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<blockquote data-quote="Oofta" data-source="post: 7486718" data-attributes="member: 6801845"><p>This is also assuming that people enjoy that aspect of the game, I know I do and I encourage it. However, as I said earlier it's one thing to encourage and gently guide someone in this kind of scenario, but if they don't enjoy it or are not comfortable I'm not going to force it.</p><p></p><p>I don't try to push my ideas of fun onto other people. In my games if someone says "I try to convince the bouncer to let us in" that is a declaration of intent, just like "I track the wolves." I may ask them for more detail on any skill check if it's not clear. For example, are they willing to bribe the bouncer? Do they mention something that might be useful the the bouncer or decide to intimidate if they're unsuccessful at first?</p><p></p><p>I'd rather do it as RP, but if someone prefers RP-lite it's their choice not mine.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7486718, member: 6801845"] This is also assuming that people enjoy that aspect of the game, I know I do and I encourage it. However, as I said earlier it's one thing to encourage and gently guide someone in this kind of scenario, but if they don't enjoy it or are not comfortable I'm not going to force it. I don't try to push my ideas of fun onto other people. In my games if someone says "I try to convince the bouncer to let us in" that is a declaration of intent, just like "I track the wolves." I may ask them for more detail on any skill check if it's not clear. For example, are they willing to bribe the bouncer? Do they mention something that might be useful the the bouncer or decide to intimidate if they're unsuccessful at first? I'd rather do it as RP, but if someone prefers RP-lite it's their choice not mine. [/QUOTE]
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Community
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Social skills vs. ... all other mechanics
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