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Soldiers of the Blood War
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<blockquote data-quote="Ratskinner" data-source="post: 6053282" data-attributes="member: 6688937"><p>I certainly second your sentiment about keeping it separate. However, I can't say I find that the Planescape stuff had any special "pervasiveness" in my eyes. 2e (1989) was around for 5 years before Planescape (1994). I certainly can't see how it retroactively "infected" 2e's core rules. </p><p></p><p>Although, you seem to be conflating the Great Wheel cosmology (from 0.5e) and Planescape. </p><p></p><p>*emphasis added</p><p></p><p>Planescape was just a campaign setting that rode on top of that cosmology. I ran a 2e campaign that got up to 8th-ish level and it never really came up or hindered anything, even though demons etc. were fought. Now, I'm not a big fan of the Great Wheel (or the 9 alignments, for that matter), and I'd willingly join any campaign or sign a petition to keep <u>any</u> particular cosmology out of the basic rules. However, since the Great Wheel is a part of D&D which is literally <em>older than 1e</em>, I wouldn't have high hopes of success. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> (Although, since 4e had a different one, maybe there's hope.)</p><p></p><p>All that said, I've participated in plenty of games with alternate cosmologies and I can't really say I've found that it was particularly difficult to re-work things. There are plenty of other aspects (both mechanical and flavor) which I have found both harder to change and have received more resistance from players.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6053282, member: 6688937"] I certainly second your sentiment about keeping it separate. However, I can't say I find that the Planescape stuff had any special "pervasiveness" in my eyes. 2e (1989) was around for 5 years before Planescape (1994). I certainly can't see how it retroactively "infected" 2e's core rules. Although, you seem to be conflating the Great Wheel cosmology (from 0.5e) and Planescape. *emphasis added Planescape was just a campaign setting that rode on top of that cosmology. I ran a 2e campaign that got up to 8th-ish level and it never really came up or hindered anything, even though demons etc. were fought. Now, I'm not a big fan of the Great Wheel (or the 9 alignments, for that matter), and I'd willingly join any campaign or sign a petition to keep [U]any[/U] particular cosmology out of the basic rules. However, since the Great Wheel is a part of D&D which is literally [I]older than 1e[/I], I wouldn't have high hopes of success. :erm: (Although, since 4e had a different one, maybe there's hope.) All that said, I've participated in plenty of games with alternate cosmologies and I can't really say I've found that it was particularly difficult to re-work things. There are plenty of other aspects (both mechanical and flavor) which I have found both harder to change and have received more resistance from players. [/QUOTE]
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