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Soldiers of the Blood War
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<blockquote data-quote="Shemeska" data-source="post: 6054001" data-attributes="member: 11697"><p>A lot of what you're objecting too predates Planescape as a setting. It was only focusing on and expanding upon what was at that point, and had been for some time, the default for the game.</p><p></p><p>And for excluding bits of flavor, at what point do you have to say however, keep setting specific flavor out of my monsters versus keep iconic D&D default flavor out of my monsters? And at what point does removing a lot of that flavor make something so generic that it's no longer anything more than a statblock? </p><p></p><p>The Blood War has been around a very long time, prior to Planescape, and it stayed around well after Planescape. A lot of the flavor that 5e looks to be reintroducing to monsters has, like it or not, assumed an iconic position of "this is how these function in default D&D, and specific settings may vary from it, but it's the common point to start from". I'd argue that's the case with the Blood War, and that it's the case with the general relationship between demon, devil, and 'loth.</p><p></p><p>If the Blood War had been mentioned in the 1e MM would we even be having this discussion? At what point does something become iconic for D&D? It's been around more than two decades now. That strikes me as pretty iconic. The Great Wheel itself has been around more than three decades. To me at least, that's a baseline aspect of D&D at this juncture (with the caveat of specific settings may deviate, but those again aren't ever considered to be defaults to the game as a whole).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6054001, member: 11697"] A lot of what you're objecting too predates Planescape as a setting. It was only focusing on and expanding upon what was at that point, and had been for some time, the default for the game. And for excluding bits of flavor, at what point do you have to say however, keep setting specific flavor out of my monsters versus keep iconic D&D default flavor out of my monsters? And at what point does removing a lot of that flavor make something so generic that it's no longer anything more than a statblock? The Blood War has been around a very long time, prior to Planescape, and it stayed around well after Planescape. A lot of the flavor that 5e looks to be reintroducing to monsters has, like it or not, assumed an iconic position of "this is how these function in default D&D, and specific settings may vary from it, but it's the common point to start from". I'd argue that's the case with the Blood War, and that it's the case with the general relationship between demon, devil, and 'loth. If the Blood War had been mentioned in the 1e MM would we even be having this discussion? At what point does something become iconic for D&D? It's been around more than two decades now. That strikes me as pretty iconic. The Great Wheel itself has been around more than three decades. To me at least, that's a baseline aspect of D&D at this juncture (with the caveat of specific settings may deviate, but those again aren't ever considered to be defaults to the game as a whole). [/QUOTE]
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