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Soldiers of the Blood War
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<blockquote data-quote="Hussar" data-source="post: 6054965" data-attributes="member: 22779"><p>Yup, we'd still be having this conversation. I hated the Blood War when it was introduced in 2e (I'm not aware of it appearing before that - although I believe there's a rather lengthy article in early The Dragon) and have always associated the Blood War with Planescape. I didn't actually realize they were two separate things.</p><p></p><p>The Great Wheel is needlessly symmetric, but, I can live with it, mostly because the original was so basic that it didn't paint in any of the picture. That's the sort of thing I'd like to see in core. Sure, gimme a basic framework, and then stand back and let me fill in the details.</p><p></p><p>The demons and devil writeups in the original Monster Manual have it about right. I don't want any more than that. Heck, we don't get any more than that for any other creature. Dragons don't have any mention of larger issues whatsoever. Humanoids get a local view and that's it. Giants and whatnot barely have anything resembling a larger story. Heck, other than worshipping Llolth, Drow got virtually nothing in 1e or 3e, in core.</p><p></p><p>Why do Demons and devils have to come pre-packaged with all this extra campaign specific material? What makes them special? Like I said before, we don't shoe-horn all orcs into a specific, campaign spanning meta-plot. So, why give this treatment to outsiders?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6054965, member: 22779"] Yup, we'd still be having this conversation. I hated the Blood War when it was introduced in 2e (I'm not aware of it appearing before that - although I believe there's a rather lengthy article in early The Dragon) and have always associated the Blood War with Planescape. I didn't actually realize they were two separate things. The Great Wheel is needlessly symmetric, but, I can live with it, mostly because the original was so basic that it didn't paint in any of the picture. That's the sort of thing I'd like to see in core. Sure, gimme a basic framework, and then stand back and let me fill in the details. The demons and devil writeups in the original Monster Manual have it about right. I don't want any more than that. Heck, we don't get any more than that for any other creature. Dragons don't have any mention of larger issues whatsoever. Humanoids get a local view and that's it. Giants and whatnot barely have anything resembling a larger story. Heck, other than worshipping Llolth, Drow got virtually nothing in 1e or 3e, in core. Why do Demons and devils have to come pre-packaged with all this extra campaign specific material? What makes them special? Like I said before, we don't shoe-horn all orcs into a specific, campaign spanning meta-plot. So, why give this treatment to outsiders? [/QUOTE]
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