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Solferus: reclaiming of a world
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<blockquote data-quote="Malk" data-source="post: 1279210" data-attributes="member: 15730"><p>:OUT OF STORY:</p><p></p><p>So i thought that i would provide some information now before the intrepid heroes set off on their first real adventure. The previous posts mostly took care of events that happened shortly before the first session of the campaign. Basicaly when i had the players make their characters i asked for at least a paragraph of background story and the reason they would be in this small town. At the begining of the campaign i informed them all that they were in jail. Hehe i blamed it on the bard singing "bawdy" songs and the rogue was easy to get into jail, the scorcerer hadnt actualy done anything wrong and so was a bit disgruntled. One reason that the character of Osmond was so funny was that Corem's player on rolling and 18 for charisma loudly declared "I am beautiful...even to men!" I could hardly contain my mirth, seeing as how i had already designed Osmond. So let me introduce the heroes.</p><p></p><p>Khelandrian: He stands about 5'2, and has a slight build, but is fairly well muscled, and exceptionaly dextrous. He has shoulder length red hair, and soft grey eyes. He has a ready smile and quick jest, and loves the thrill of theiving. He caries with him a beautiful rapier of elven design. He set out from northern elven lands with his friend Cadel because of some trouble they had gotten into, but in the town before Cadel was taken prisoner and that is one of Khels main concerns. Elven rogue level 1</p><p></p><p>Iama Griot: tall and thin with a long face, and long blond hair. The best way to describe Iama is Lanky. Iama has the goals of many a bard, to increase his knowledge, his skill, and his income. He has a tendancy for bright and garish clothing, and has the habbit of playing wildly inapropriate music for any given occasion. Bard level 1</p><p></p><p>Corem: A half-elf from the very affluent region on the slopes of the Mountain itself. Corem was the son of a minor noble house and was set to inherit no small sum. However, his growing intrest in magic, and denial of religious institutions eventualy led to his father disowning him and sending him out. Now Corem seeks power and money from other sources. Sorc level 1</p><p></p><p>Armando: a mysterious human priest of an obscure church to the mount, he is wise and often tempers the flaring emotions of the party, he is the voice of reason when reason is needed. Armando is the NPC i had with the party because their were only three players to start with i described him as basicaly looking like antonio banderas in the thirteenth warrior. Cleric level 3</p><p></p><p></p><p>So the world is interesting, and requires some suspension of disbelief...i disallowed physics discussions around the table hehe. Basicaly the world is a flat disk that has an enourmously huge, an unbelievably huge mountain rising from the center of it. Economic and societal development centers on the mountain and spreads outwards. Also, the mountain is the god of this plane, and all creatures good neutral and evil worship it, albeit through different churches. These churches fight each other just as polytheistic churches do. The campaign starts off in the rather small kingdom of Glendover that is about midway between the Mountain and the edge of the world. Its a very ...brittish type place with normal names and features, designed to let the players delve into the fantastic side of the world a little at a time.</p></blockquote><p></p>
[QUOTE="Malk, post: 1279210, member: 15730"] :OUT OF STORY: So i thought that i would provide some information now before the intrepid heroes set off on their first real adventure. The previous posts mostly took care of events that happened shortly before the first session of the campaign. Basicaly when i had the players make their characters i asked for at least a paragraph of background story and the reason they would be in this small town. At the begining of the campaign i informed them all that they were in jail. Hehe i blamed it on the bard singing "bawdy" songs and the rogue was easy to get into jail, the scorcerer hadnt actualy done anything wrong and so was a bit disgruntled. One reason that the character of Osmond was so funny was that Corem's player on rolling and 18 for charisma loudly declared "I am beautiful...even to men!" I could hardly contain my mirth, seeing as how i had already designed Osmond. So let me introduce the heroes. Khelandrian: He stands about 5'2, and has a slight build, but is fairly well muscled, and exceptionaly dextrous. He has shoulder length red hair, and soft grey eyes. He has a ready smile and quick jest, and loves the thrill of theiving. He caries with him a beautiful rapier of elven design. He set out from northern elven lands with his friend Cadel because of some trouble they had gotten into, but in the town before Cadel was taken prisoner and that is one of Khels main concerns. Elven rogue level 1 Iama Griot: tall and thin with a long face, and long blond hair. The best way to describe Iama is Lanky. Iama has the goals of many a bard, to increase his knowledge, his skill, and his income. He has a tendancy for bright and garish clothing, and has the habbit of playing wildly inapropriate music for any given occasion. Bard level 1 Corem: A half-elf from the very affluent region on the slopes of the Mountain itself. Corem was the son of a minor noble house and was set to inherit no small sum. However, his growing intrest in magic, and denial of religious institutions eventualy led to his father disowning him and sending him out. Now Corem seeks power and money from other sources. Sorc level 1 Armando: a mysterious human priest of an obscure church to the mount, he is wise and often tempers the flaring emotions of the party, he is the voice of reason when reason is needed. Armando is the NPC i had with the party because their were only three players to start with i described him as basicaly looking like antonio banderas in the thirteenth warrior. Cleric level 3 So the world is interesting, and requires some suspension of disbelief...i disallowed physics discussions around the table hehe. Basicaly the world is a flat disk that has an enourmously huge, an unbelievably huge mountain rising from the center of it. Economic and societal development centers on the mountain and spreads outwards. Also, the mountain is the god of this plane, and all creatures good neutral and evil worship it, albeit through different churches. These churches fight each other just as polytheistic churches do. The campaign starts off in the rather small kingdom of Glendover that is about midway between the Mountain and the edge of the world. Its a very ...brittish type place with normal names and features, designed to let the players delve into the fantastic side of the world a little at a time. [/QUOTE]
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