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Soliciting opinions on a house rule
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<blockquote data-quote="darkbard" data-source="post: 7525176" data-attributes="member: 1282"><p>Alraune, a frequent CharOp poster on the old WotC boards, once posted a list of house rules from a home game, which included this:</p><p></p><p><strong>Enhancement Bonuses: </strong>The enhancement bonus of the weapon or implement used for an attack is added to its damage roll once for each die of damage in the base roll. This rule applies only to the damage dice listed in the power itself, not dice added by outside sources such as class features, items, feats, or paragon path features. This change is intended to help narrow the disparity between attack powers which deal small rolls of damage multiple times and those which deal a large amount of damage at once.</p><p></p><p>What are your thoughts on this rule? As stated, the idea here is to even the power curve between multitap powers (the CharOp go-tos, like Rain of Blows, Flame Spiral, etc.) and multidice but single tap powers. Does this up the baseline damage of all PCs too much in an attempt to level the playing field with multitap powers? Is such a change superfluous in a game without overreliance on multitap powers? Does this open up some otherwise solid PPs for greater consideration along with Demonskin Adept and similar PPs? Etc.</p><p></p><p>Anyway, I'm turning this over in my mind as more of a though experiment than anything else....</p></blockquote><p></p>
[QUOTE="darkbard, post: 7525176, member: 1282"] Alraune, a frequent CharOp poster on the old WotC boards, once posted a list of house rules from a home game, which included this: [B]Enhancement Bonuses: [/B]The enhancement bonus of the weapon or implement used for an attack is added to its damage roll once for each die of damage in the base roll. This rule applies only to the damage dice listed in the power itself, not dice added by outside sources such as class features, items, feats, or paragon path features. This change is intended to help narrow the disparity between attack powers which deal small rolls of damage multiple times and those which deal a large amount of damage at once. What are your thoughts on this rule? As stated, the idea here is to even the power curve between multitap powers (the CharOp go-tos, like Rain of Blows, Flame Spiral, etc.) and multidice but single tap powers. Does this up the baseline damage of all PCs too much in an attempt to level the playing field with multitap powers? Is such a change superfluous in a game without overreliance on multitap powers? Does this open up some otherwise solid PPs for greater consideration along with Demonskin Adept and similar PPs? Etc. Anyway, I'm turning this over in my mind as more of a though experiment than anything else.... [/QUOTE]
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