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Solo Campaign: Awkward or Awesome?
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<blockquote data-quote="GMMichael" data-source="post: 7523948" data-attributes="member: 6685730"><p>This alone should be a deciding factor for many GMs. Granted, party argument is sometimes a valued chance to collect your thoughts, but I think it's often when the GM thinks "ugh, I could be playing WoW right now."</p><p></p><p>I'm not so concerned with the RPG's rules/systems as I am with the social contract of the thing. The GM's role is to do <em>all the work</em>, while the player generally shows up and rolls dice. In a sense, each player is a customer, and if there's just one player, the GM can't even cover his "expenses." With a full group, the GM gets more profit.</p><p></p><p>Or, (I'm no social scientist, by the way) there's a behavioral dynamic involved. As the video in the OP shows to some degree, people act differently when they're interacting with one person or a group (more than one person). If that's good or bad for the game, I'd like to hear about it.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7523948, member: 6685730"] This alone should be a deciding factor for many GMs. Granted, party argument is sometimes a valued chance to collect your thoughts, but I think it's often when the GM thinks "ugh, I could be playing WoW right now." I'm not so concerned with the RPG's rules/systems as I am with the social contract of the thing. The GM's role is to do [I]all the work[/I], while the player generally shows up and rolls dice. In a sense, each player is a customer, and if there's just one player, the GM can't even cover his "expenses." With a full group, the GM gets more profit. Or, (I'm no social scientist, by the way) there's a behavioral dynamic involved. As the video in the OP shows to some degree, people act differently when they're interacting with one person or a group (more than one person). If that's good or bad for the game, I'd like to hear about it. [/QUOTE]
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