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Solo campaign in the Midnight Campaign Setting
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<blockquote data-quote="Scotley" data-source="post: 1871587" data-attributes="member: 11520"><p>You are absolutely right a Goblin would not be trusted. I was assuming that the change self ability of the feyborn would be used for infilltration. </p><p></p><p></p><p></p><p>Sure, 36 should be fine if you need it to build your character the way you want--I'll just have to pump up the bad guys a bit. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p></p><p>I think we have a fine colaboration going. If we can keep it going it should be a great game. Allright, female human it is. Normally, you would be expected to destroy a feyborn human. How can we resolve that logically--that's how I got to Goblin. Maybe the Chrismatic heroic path would be better? I think a second Legate will be limiting in the long run, but maybe with the right multiclass choice it could be okay. I really think you will need some Rogue levels for Diplomacy, Bluff, Gather Info, Disguise and such. That will best fit the "face" role you first suggested. As to her motivation--perhaps your character somehow saved her life during the harsh training? Perhaps she simply watched with awe and decided that your character was going places and she decided to ride his coattails? Maybe she started out as a Rogue and went to become a Legate, which sort of makes her a second class Legate in the eyes of those who were born to it. Maybe even a Rogue/Channeller? Thus, she will always be a bit suspect. </p><p></p><p></p><p></p><p>My experience is that you will get more mileage out of a flying creature than an extra combat creature. The creature can always take a new body later if you change your mind. I got the impression from my reading the the Legate maintained some unusually potent creatures for their Astirax. Maybe some sort of fiendish falcon would be good. </p><p></p><p></p><p></p><p>Excellent. I don't plan to make many if any changes for 3.5 Just use the 3.5 spell lists and Domains for you Legate levels and pick a skill to replace Scry. I'll look at the Wildlander, it may not require any change at all. I was glad to see they already got the 6 skill points like a 3.5 Ranger. </p><p></p><p><span style="color: Red">Okay, I did look over the Wildlander and it looks pretty good as is. Intuit Direction and Wilderness Lore are now Survival and Animal Empathy is now a Ranger Class ability. My suggestion is that we give the Wildlander a replacement skill--how about Balance? Also, take the Ranger Animal Empathy ability whenever a Ranger gets it--1st or 2nd I think. A couple of the Wildlander Traits need a little adjustment. First the "sense dark magic" trait doesn't make sense for your character and should be just regular detect magic. Second--and this one is optional, the "Master Hunter" Wildlander trait is similar to the Ranger favored enemy which was greatly improved for 3.5 If you like the 3.5 version you can take it as your Wildlander trait at either 1st or 2nd level and have it progress as the Ranger version does. Other than that I think the Wildlander will play fine unless you have some concerns I missed I wont make any other changes to the Legate or the Wildlander for 3.5.</span> </p><p></p><p>So at this point we need a starting area, an alignment and well start putting all the pieces together. You have interesting alignment choice to make--you could stick with the Chaotic Evil of Bugbears, The Lawful Evil of most Legates or the Neutral Evil of Izrador himself to be closest to your God. I presume the Cohort will be the same.</p></blockquote><p></p>
[QUOTE="Scotley, post: 1871587, member: 11520"] You are absolutely right a Goblin would not be trusted. I was assuming that the change self ability of the feyborn would be used for infilltration. Sure, 36 should be fine if you need it to build your character the way you want--I'll just have to pump up the bad guys a bit. :] I think we have a fine colaboration going. If we can keep it going it should be a great game. Allright, female human it is. Normally, you would be expected to destroy a feyborn human. How can we resolve that logically--that's how I got to Goblin. Maybe the Chrismatic heroic path would be better? I think a second Legate will be limiting in the long run, but maybe with the right multiclass choice it could be okay. I really think you will need some Rogue levels for Diplomacy, Bluff, Gather Info, Disguise and such. That will best fit the "face" role you first suggested. As to her motivation--perhaps your character somehow saved her life during the harsh training? Perhaps she simply watched with awe and decided that your character was going places and she decided to ride his coattails? Maybe she started out as a Rogue and went to become a Legate, which sort of makes her a second class Legate in the eyes of those who were born to it. Maybe even a Rogue/Channeller? Thus, she will always be a bit suspect. My experience is that you will get more mileage out of a flying creature than an extra combat creature. The creature can always take a new body later if you change your mind. I got the impression from my reading the the Legate maintained some unusually potent creatures for their Astirax. Maybe some sort of fiendish falcon would be good. Excellent. I don't plan to make many if any changes for 3.5 Just use the 3.5 spell lists and Domains for you Legate levels and pick a skill to replace Scry. I'll look at the Wildlander, it may not require any change at all. I was glad to see they already got the 6 skill points like a 3.5 Ranger. [COLOR=Red]Okay, I did look over the Wildlander and it looks pretty good as is. Intuit Direction and Wilderness Lore are now Survival and Animal Empathy is now a Ranger Class ability. My suggestion is that we give the Wildlander a replacement skill--how about Balance? Also, take the Ranger Animal Empathy ability whenever a Ranger gets it--1st or 2nd I think. A couple of the Wildlander Traits need a little adjustment. First the "sense dark magic" trait doesn't make sense for your character and should be just regular detect magic. Second--and this one is optional, the "Master Hunter" Wildlander trait is similar to the Ranger favored enemy which was greatly improved for 3.5 If you like the 3.5 version you can take it as your Wildlander trait at either 1st or 2nd level and have it progress as the Ranger version does. Other than that I think the Wildlander will play fine unless you have some concerns I missed I wont make any other changes to the Legate or the Wildlander for 3.5.[/COLOR] So at this point we need a starting area, an alignment and well start putting all the pieces together. You have interesting alignment choice to make--you could stick with the Chaotic Evil of Bugbears, The Lawful Evil of most Legates or the Neutral Evil of Izrador himself to be closest to your God. I presume the Cohort will be the same. [/QUOTE]
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