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Solo campaign in the Midnight Campaign Setting
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<blockquote data-quote="Brother Shatterstone" data-source="post: 1881165" data-attributes="member: 13442"><p>I would rather avoid any PrC that gives spells due to Midnight's unique lack of spells... The Inquisitor is an interesting looking PrC... As would be the Spellsword (compete warrior) while I would normal consider the spellsword to be rather powerful alot of its power is lost in gestalt rules. (The removal of some arcane spell failure would still be very welcome feature...)</p><p></p><p></p><p></p><p>I don't have the complete arcane yet, it's literally in the mail from Amazon… I was rather late in getting my order in. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>Since multiclassing restrictions won't play a nasty role in experience penalties, another hold over from earlier additions that I don’t really care for, I might give her a level or two in fighter... She could really use the HP, the BAB, and feats are always useful, and feats like combat expert and improved trip can help her escape from harm without being a killing machine.</p><p></p><p></p><p></p><p>Well, a character doesn't truly chose a path… It chooses him or her. That said I think it would make for a very interesting, skilled, and silver tongue character but it also limits her in that as a channeler she could become more powerful with either the Dragonblooded or Charismatic paths. (I really see her more as a devoted jack-of-all-trades.)</p><p></p><p></p><p></p><p>I almost lost my voice today from working, and talking to much, and I'm still nauseous when moving around a lot, though I’ve kept all my food down. I’m also extremely tied. (I wanted to go to bed at 4 PM today. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> )</p><p></p><p></p><p></p><p>Region... Not really, I will be reading that section next but his home region need not be the region he works in, I see him logging alot of miles, and he can be pretty effective anywhere on Eredane. (I'll get you a better answer tomorrow.)</p><p></p><p>Gear, I found on page 225 that characters of higher than first level start with 25-30 % less "gold" to spend equipment on... (So that does help narrow it down some.)</p><p></p><p>As for certain gear, I think the true charm of "attempts to describe the character physically always fail." (page 85) would be a big boon for the cohort. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (I’ll also get you better answers on this tomorrow,)</p><p></p><p>Things of note: In 3.5 Ranger’s get a good reflex and fortitude save and in 3.0 they only had a good fortitude save. (Any objection to giving the Wildlander a good Reflex save?)</p></blockquote><p></p>
[QUOTE="Brother Shatterstone, post: 1881165, member: 13442"] I would rather avoid any PrC that gives spells due to Midnight's unique lack of spells... The Inquisitor is an interesting looking PrC... As would be the Spellsword (compete warrior) while I would normal consider the spellsword to be rather powerful alot of its power is lost in gestalt rules. (The removal of some arcane spell failure would still be very welcome feature...) I don't have the complete arcane yet, it's literally in the mail from Amazon… I was rather late in getting my order in. :o Since multiclassing restrictions won't play a nasty role in experience penalties, another hold over from earlier additions that I don’t really care for, I might give her a level or two in fighter... She could really use the HP, the BAB, and feats are always useful, and feats like combat expert and improved trip can help her escape from harm without being a killing machine. Well, a character doesn't truly chose a path… It chooses him or her. That said I think it would make for a very interesting, skilled, and silver tongue character but it also limits her in that as a channeler she could become more powerful with either the Dragonblooded or Charismatic paths. (I really see her more as a devoted jack-of-all-trades.) I almost lost my voice today from working, and talking to much, and I'm still nauseous when moving around a lot, though I’ve kept all my food down. I’m also extremely tied. (I wanted to go to bed at 4 PM today. :eek: ) Region... Not really, I will be reading that section next but his home region need not be the region he works in, I see him logging alot of miles, and he can be pretty effective anywhere on Eredane. (I'll get you a better answer tomorrow.) Gear, I found on page 225 that characters of higher than first level start with 25-30 % less "gold" to spend equipment on... (So that does help narrow it down some.) As for certain gear, I think the true charm of "attempts to describe the character physically always fail." (page 85) would be a big boon for the cohort. :) (I’ll also get you better answers on this tomorrow,) Things of note: In 3.5 Ranger’s get a good reflex and fortitude save and in 3.0 they only had a good fortitude save. (Any objection to giving the Wildlander a good Reflex save?) [/QUOTE]
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