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<blockquote data-quote="Nonlethal Force" data-source="post: 3101304" data-attributes="member: 35788"><p><strong>For Velmont</strong></p><p></p><p></p><p></p><p>So noted. Welcome to the midst!</p><p></p><p></p><p></p><p>I would suggest looking into the military organizations of the Contra Villa and Kata Rhuparohn in the section on <a href="http://www.enworld.org/showpost.php?p=2744739&postcount=11" target="_blank">Military Organizations</a> if you are inspired by my suggestion to your next point.</p><p></p><p>I think you might also be interested in the Eiss Nukti found in the <a href="http://www.enworld.org/showpost.php?p=2753966&postcount=12" target="_blank">Cross-Territorial Organizations</a> section. If you have a particular hatred for the undead you might even find the Adversari Mortuum to your liking as well. There are listed right below the Eiss Nukti.</p><p></p><p></p><p></p><p>Speech of a resistance group does not go lightly in the land of Enigmatica. The whole world is in a perilous balance against the forces of evil that writhe and seethe just on the other side of the Quelhalost Mountains. Legends tell of 6 portals to the lower planes that bubble forth evil with considerable regularity. Thank the gods that evil does not often get along with each other!</p><p></p><p>However, this does mean that resistance groups can take on a new designation against such a massive foe. Both the Confederacy of Tongra and the Alliance of Fenneress maintain a not-so-subtle resistance groups which expends great resources to simply keep the evil on the other side of the Quehalost Mountains. They are not resisting against their own government, of course. They are resisting demons, devils, all sorts of undead, and this doesn't even begin to take account the evil mages, clerics, and necromancers that have fled the three more sane countries to grab any power that can be found in Quehalost.</p><p></p><p>If this sounds intriguing, I would recommend looking at the post of <a href="http://www.enworld.org/showpost.php?p=2719716&postcount=5" target="_blank">The Alliance of Fenneress</a> and figure out your alignment first. Specifically I would direct you to the description of Baron Dhast's lands if you plan on being more Lawful and Baron Krethgee's lands if you want to take a more chaotic bent. [Although I caution you against CN alignment as stated in the first post. It can be done, but it is not my favorite.]</p><p></p><p></p><p></p><p>Not a problem. At these levels, if you wanted to tie your character to a cross-territorial organization, he would just be at the cusp of introduction. That would give us a good place to begin the story if you find any of those organizations interesting. Of course, we wouldn't need to go that route, merely beginning the brainstorm.</p><p></p><p></p><p></p><p>Perfectly acceptable.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3101304, member: 35788"] [b]For Velmont[/b] So noted. Welcome to the midst! I would suggest looking into the military organizations of the Contra Villa and Kata Rhuparohn in the section on [url=http://www.enworld.org/showpost.php?p=2744739&postcount=11]Military Organizations[/url] if you are inspired by my suggestion to your next point. I think you might also be interested in the Eiss Nukti found in the [url=http://www.enworld.org/showpost.php?p=2753966&postcount=12]Cross-Territorial Organizations[/url] section. If you have a particular hatred for the undead you might even find the Adversari Mortuum to your liking as well. There are listed right below the Eiss Nukti. Speech of a resistance group does not go lightly in the land of Enigmatica. The whole world is in a perilous balance against the forces of evil that writhe and seethe just on the other side of the Quelhalost Mountains. Legends tell of 6 portals to the lower planes that bubble forth evil with considerable regularity. Thank the gods that evil does not often get along with each other! However, this does mean that resistance groups can take on a new designation against such a massive foe. Both the Confederacy of Tongra and the Alliance of Fenneress maintain a not-so-subtle resistance groups which expends great resources to simply keep the evil on the other side of the Quehalost Mountains. They are not resisting against their own government, of course. They are resisting demons, devils, all sorts of undead, and this doesn't even begin to take account the evil mages, clerics, and necromancers that have fled the three more sane countries to grab any power that can be found in Quehalost. If this sounds intriguing, I would recommend looking at the post of [url=http://www.enworld.org/showpost.php?p=2719716&postcount=5]The Alliance of Fenneress[/url] and figure out your alignment first. Specifically I would direct you to the description of Baron Dhast's lands if you plan on being more Lawful and Baron Krethgee's lands if you want to take a more chaotic bent. [Although I caution you against CN alignment as stated in the first post. It can be done, but it is not my favorite.] Not a problem. At these levels, if you wanted to tie your character to a cross-territorial organization, he would just be at the cusp of introduction. That would give us a good place to begin the story if you find any of those organizations interesting. Of course, we wouldn't need to go that route, merely beginning the brainstorm. Perfectly acceptable. [/QUOTE]
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