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<blockquote data-quote="Velmont" data-source="post: 3101391" data-attributes="member: 13739"><p>I've look at the information you have pointed me, and I must tell that one quickly ctach my attention. The <strong>Eiss Nukti</strong> is excatly the type of organization I was thinking of. A group that infiltrate and stay more hidden, trying to stay in the shadow.</p><p></p><p>I was thinking that a multi-class Rogue/Cleric could be another possibility, but most likely I would go for domain like Trickery, which help to keep a cover and give some interesting spells, like Invisibility and Disguise Spell, but most likely I would also take a few level of Rogue, as I wouldn't have enough skill points. Spells are cool, but have a duration, skills can be use at will. For now, I don't know yet what my final, but most likely a rogue/spellcaster of some type.</p><p></p><p>As a member of Eiss Nukti, I would be definitly Good, trying to eradicate evil as much as possible. I would most likely be Neutral, but with Lawful tendency, mainly toward the order itself, less toward the place I have infiltrated. Loyal to the organization to haev there support, and also because he share the same vision, but going against the order he infiltrate doesn't matter, as long as the Eiss Nukti's cause progress.</p><p></p><p>How the game could look like: most likely, the Eiss Nukti would have a goal in the area where the game take place, and my character would be working in that direction. But my character would most likely have some personal goal. As a lawful emmber of the organization, he would most likely pass it next to the organization, but with a neutral alignement, who knows what can happen? Those personal goal could be determine once we decide where the game take place.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3101391, member: 13739"] I've look at the information you have pointed me, and I must tell that one quickly ctach my attention. The [B]Eiss Nukti[/B] is excatly the type of organization I was thinking of. A group that infiltrate and stay more hidden, trying to stay in the shadow. I was thinking that a multi-class Rogue/Cleric could be another possibility, but most likely I would go for domain like Trickery, which help to keep a cover and give some interesting spells, like Invisibility and Disguise Spell, but most likely I would also take a few level of Rogue, as I wouldn't have enough skill points. Spells are cool, but have a duration, skills can be use at will. For now, I don't know yet what my final, but most likely a rogue/spellcaster of some type. As a member of Eiss Nukti, I would be definitly Good, trying to eradicate evil as much as possible. I would most likely be Neutral, but with Lawful tendency, mainly toward the order itself, less toward the place I have infiltrated. Loyal to the organization to haev there support, and also because he share the same vision, but going against the order he infiltrate doesn't matter, as long as the Eiss Nukti's cause progress. How the game could look like: most likely, the Eiss Nukti would have a goal in the area where the game take place, and my character would be working in that direction. But my character would most likely have some personal goal. As a lawful emmber of the organization, he would most likely pass it next to the organization, but with a neutral alignement, who knows what can happen? Those personal goal could be determine once we decide where the game take place. [/QUOTE]
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