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<blockquote data-quote="Nonlethal Force" data-source="post: 3106349" data-attributes="member: 35788"><p>Ummm, no. Actually I missed your earlier post so I was talking about your response to my prior post. Which ... was already there. I just missed it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>But ... as long as you brought up the Keryth/Dahlia thing. You are correct. [I still have the file you saved after the crash.] She was thinking about equipping herself. But, that doesn't mean she need come along with the party, either. I already have Destiny in the party and that would make two NPCs. I don't want the NPCs to become a major focus in Clutches of Evil.</p><p></p><p>In the solo game, there is no problem with NPCs because it isn't like interaction between the NPC's and the player take away from player/player interaction. But in CLutches I try to stay as much to the background as possible.</p><p></p><p>We can certain handle it in the future should it come up. Especially if Keryth and the company survive that long ... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3106349, member: 35788"] Ummm, no. Actually I missed your earlier post so I was talking about your response to my prior post. Which ... was already there. I just missed it. :o But ... as long as you brought up the Keryth/Dahlia thing. You are correct. [I still have the file you saved after the crash.] She was thinking about equipping herself. But, that doesn't mean she need come along with the party, either. I already have Destiny in the party and that would make two NPCs. I don't want the NPCs to become a major focus in Clutches of Evil. In the solo game, there is no problem with NPCs because it isn't like interaction between the NPC's and the player take away from player/player interaction. But in CLutches I try to stay as much to the background as possible. We can certain handle it in the future should it come up. Especially if Keryth and the company survive that long ... :uhoh: :D [/QUOTE]
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