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<blockquote data-quote="!DWolf" data-source="post: 8100577" data-attributes="member: 7026314"><p>Some random advice:</p><p></p><p>Scout ahead only a little bit, secure the area, and let your party move up. Repeat. Never move so far that you can’t get back to them in a round.</p><p></p><p>Invisibility potions/wands are your friends. </p><p></p><p>Spell-like ability’s don’t require components and can be cast without moving or speaking. You can get true strike with rogue abilities. If you must eliminate sentries - use it. You can also use it for combat maneuvers.</p><p></p><p>Longbows and crossbows have massive range. Especially for sniper slayers and those with far shot or the correct magical enhancements. Have them cover you from beyond detection range. </p><p></p><p>Multi class hunter (feral hunter) to pick up some really useful abilities. For spells “cheetah’s sprint” is good. </p><p></p><p>GMs: invisible thief true strikes into a steal against the party then moves through a door. On the other side is a) a compatriot who closes and bars it as a readied action, b) an ambush, c) a trap, or d) more than one of the other options. Your players will hate you.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8100577, member: 7026314"] Some random advice: Scout ahead only a little bit, secure the area, and let your party move up. Repeat. Never move so far that you can’t get back to them in a round. Invisibility potions/wands are your friends. Spell-like ability’s don’t require components and can be cast without moving or speaking. You can get true strike with rogue abilities. If you must eliminate sentries - use it. You can also use it for combat maneuvers. Longbows and crossbows have massive range. Especially for sniper slayers and those with far shot or the correct magical enhancements. Have them cover you from beyond detection range. Multi class hunter (feral hunter) to pick up some really useful abilities. For spells “cheetah’s sprint” is good. GMs: invisible thief true strikes into a steal against the party then moves through a door. On the other side is a) a compatriot who closes and bars it as a readied action, b) an ambush, c) a trap, or d) more than one of the other options. Your players will hate you. [/QUOTE]
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