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<blockquote data-quote="the Jester" data-source="post: 5447095" data-attributes="member: 1210"><p>People say this a lot as if it were universally true, but there's nothing wrong with a solo being the only danger in a fight.</p><p></p><p>That 100' cliff (or worse) is a horrendously bad idea, imho- that's a possible free 10d10 damage that the dragon really ought to be able to make happen without too much work. I would make it a 50' cliff or something instead- that's still plenty high without being basically enough of a swing to make a lethal difference (I'm assuming a high-heroic level party here). </p><p></p><p>Also, I hate to see a dragon played poorly. IMHO you should forget about your "Oh I'll fight stupid for half the battle" tactics, or at the very least switch over well before he's bloodied, especially if said dragon is alone. </p><p></p><p>You want to spread the damage around? Use that breath weapon!</p><p></p><p>Edit: Also, I wouldn't rely on an npc saving them, that cheapens their victory. If anything, maybe let them have an opportunity to arrange something in advance, whether fire protection for a few rounds, a warning about the dragon's tactics or something else that puts the power to win in <em>their</em> hands.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5447095, member: 1210"] People say this a lot as if it were universally true, but there's nothing wrong with a solo being the only danger in a fight. That 100' cliff (or worse) is a horrendously bad idea, imho- that's a possible free 10d10 damage that the dragon really ought to be able to make happen without too much work. I would make it a 50' cliff or something instead- that's still plenty high without being basically enough of a swing to make a lethal difference (I'm assuming a high-heroic level party here). Also, I hate to see a dragon played poorly. IMHO you should forget about your "Oh I'll fight stupid for half the battle" tactics, or at the very least switch over well before he's bloodied, especially if said dragon is alone. You want to spread the damage around? Use that breath weapon! Edit: Also, I wouldn't rely on an npc saving them, that cheapens their victory. If anything, maybe let them have an opportunity to arrange something in advance, whether fire protection for a few rounds, a warning about the dragon's tactics or something else that puts the power to win in [I]their[/I] hands. [/QUOTE]
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