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<blockquote data-quote="Robtheman" data-source="post: 5447144" data-attributes="member: 89625"><p>@ hindering terrain/minions</p><p>I'm considering the terrain (cliff) to be a major hinderance/tactical consideration. I intend for the players to be very aware of the dragon's tactic of throwing victims down to the swamps below. They will definitely have a chance to fashion whatever defenses they want to. They already created a poison from the Shamans alchemical items. It would not be unusual for them to find some sort of Fire Protection balm or token as well.</p><p></p><p>[MENTION=13913]pl[/MENTION]aying the dragon stupid</p><p>Initial plan was to have it switch tactics at each 1/3 hps but i was worried of dishing out too much damage.I'm a bit concerned because it's a level 7 solo against a level 5 party. That said, two of the party members (striker and striker/defender) are highly experienced with 4e and the Assassin just learned the ways of the Fullblade. I suppose the challenge level is out of respect to my players.</p><p></p><p>[MENTION=16689]fal[/MENTION]ling damage</p><p>Your point has reinforced my concerns. I think I'll use a combination of the grab (but make it a secondary attack that wont' hit as easily) and the wing flap. If they are blown over the edge they can catch themselves and climb up the slope and re-enter battle. </p><p></p><p>If they are thrown over the edge in phase 3 ... well, I sort of want an element of awfulness to this fight. They can have a decent chance of landing in a deep marshy pool that will cut the damage. Also there are some NPCs floating around the area that could stabilize the dying in a pinch.</p><p></p><p>Thanks very much for the suggestions! I'll add the wing flap and incorporate it with the grab in moderation. This will create a more dynamic fight but maintain a level of dread as the PCs wait to see if they are flung headlong over the cliffs edge.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5447144, member: 89625"] @ hindering terrain/minions I'm considering the terrain (cliff) to be a major hinderance/tactical consideration. I intend for the players to be very aware of the dragon's tactic of throwing victims down to the swamps below. They will definitely have a chance to fashion whatever defenses they want to. They already created a poison from the Shamans alchemical items. It would not be unusual for them to find some sort of Fire Protection balm or token as well. [MENTION=13913]pl[/MENTION]aying the dragon stupid Initial plan was to have it switch tactics at each 1/3 hps but i was worried of dishing out too much damage.I'm a bit concerned because it's a level 7 solo against a level 5 party. That said, two of the party members (striker and striker/defender) are highly experienced with 4e and the Assassin just learned the ways of the Fullblade. I suppose the challenge level is out of respect to my players. [MENTION=16689]fal[/MENTION]ling damage Your point has reinforced my concerns. I think I'll use a combination of the grab (but make it a secondary attack that wont' hit as easily) and the wing flap. If they are blown over the edge they can catch themselves and climb up the slope and re-enter battle. If they are thrown over the edge in phase 3 ... well, I sort of want an element of awfulness to this fight. They can have a decent chance of landing in a deep marshy pool that will cut the damage. Also there are some NPCs floating around the area that could stabilize the dying in a pinch. Thanks very much for the suggestions! I'll add the wing flap and incorporate it with the grab in moderation. This will create a more dynamic fight but maintain a level of dread as the PCs wait to see if they are flung headlong over the cliffs edge. [/QUOTE]
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