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General Tabletop Discussion
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Some Advice on Building a Wizard
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<blockquote data-quote="maleficarium" data-source="post: 5336918" data-attributes="member: 92194"><p>If you have no experience with Wizards I would suggest going for Domain Wizard with Transmutation domain, or Conjuration if you don't want Trans for some reason.</p><p></p><p>Focused Specialists are interesting alternatives but with 3 schools banned you are too restricted, so unless your build really calls out for more spell slots I would suggest you stick with Domain Wiz.</p><p></p><p>Yes, evocation is the easiest school to ban. There are a few good evocation spells, but you can cover for them (Contingency -> Craft Contingent Spell, Forcecage, just buy a scroll or two, it's one of those spells you don't need available 24/7 but when you need it, YOU NEED IT. Damage spells are easily covered by other schools.</p><p></p><p>Your familiar is going to pretty much suck till level 11 when you get Imbue Familiar with Spell Ability and can have your familiar ready actions to teleport you away from danger or do other useful stuff, like dispelling. Otherwise, your best shot for familiars are either the Raven (speech gives it limited UMD abilities) and the Hummingbird (+4 Initiative, if you are going elf, take the Elf Wizard substitution level for +8 Initiative instead.)</p></blockquote><p></p>
[QUOTE="maleficarium, post: 5336918, member: 92194"] If you have no experience with Wizards I would suggest going for Domain Wizard with Transmutation domain, or Conjuration if you don't want Trans for some reason. Focused Specialists are interesting alternatives but with 3 schools banned you are too restricted, so unless your build really calls out for more spell slots I would suggest you stick with Domain Wiz. Yes, evocation is the easiest school to ban. There are a few good evocation spells, but you can cover for them (Contingency -> Craft Contingent Spell, Forcecage, just buy a scroll or two, it's one of those spells you don't need available 24/7 but when you need it, YOU NEED IT. Damage spells are easily covered by other schools. Your familiar is going to pretty much suck till level 11 when you get Imbue Familiar with Spell Ability and can have your familiar ready actions to teleport you away from danger or do other useful stuff, like dispelling. Otherwise, your best shot for familiars are either the Raven (speech gives it limited UMD abilities) and the Hummingbird (+4 Initiative, if you are going elf, take the Elf Wizard substitution level for +8 Initiative instead.) [/QUOTE]
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