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General Tabletop Discussion
D&D Older Editions
Some assistance/advice for my DM (3.5)
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<blockquote data-quote="Soultpp" data-source="post: 6926463" data-attributes="member: 6822710"><p>So, we started playing a 3.5e game a couple of weeks ago. Initially it was looking as if we'd be starting as Lv20 characters.</p><p></p><p>That would have been interesting, starting high and breaking into epic lvls possibly, something new for us.</p><p></p><p>Then when we got to actually starting, he said, "Okay, now make your characters at Lv1, the Lv20 versions were just so I could have an idea of what magic items to give out".</p><p></p><p>This felt like a very bad trick in a way, as more than one of our group struggles with the mechanical side of character building, so we spent a long time on characters, only to have them be nothing but 'wishes'.</p><p></p><p>Not to mention that there were a few revisions required because of mistakes in feat selection since we didn't have 'slots' to fill just 'X' feats to spend.</p><p></p><p>Now, exposition done, here is what I'm about:</p><p></p><p>How can I help our DM figure out how to deal with magic items? It sounds like he is struggling with how to dole out appropriate magic items successfully.</p><p></p><p>I think part of his problem is that D&D is not a system he is particularly used to, and the Magic Items lists might amount to 'information overload' to him.</p><p> </p><p>He also has a thing where he doesn't just want to have 'magic item shops' in towns or something and I think I tried to tell him to 'turn the hunt to buy a specific item into a quest or quest chain' but I'm not sure it sunk in. Is there anything else you can suggest?</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6926463, member: 6822710"] So, we started playing a 3.5e game a couple of weeks ago. Initially it was looking as if we'd be starting as Lv20 characters. That would have been interesting, starting high and breaking into epic lvls possibly, something new for us. Then when we got to actually starting, he said, "Okay, now make your characters at Lv1, the Lv20 versions were just so I could have an idea of what magic items to give out". This felt like a very bad trick in a way, as more than one of our group struggles with the mechanical side of character building, so we spent a long time on characters, only to have them be nothing but 'wishes'. Not to mention that there were a few revisions required because of mistakes in feat selection since we didn't have 'slots' to fill just 'X' feats to spend. Now, exposition done, here is what I'm about: How can I help our DM figure out how to deal with magic items? It sounds like he is struggling with how to dole out appropriate magic items successfully. I think part of his problem is that D&D is not a system he is particularly used to, and the Magic Items lists might amount to 'information overload' to him. He also has a thing where he doesn't just want to have 'magic item shops' in towns or something and I think I tried to tell him to 'turn the hunt to buy a specific item into a quest or quest chain' but I'm not sure it sunk in. Is there anything else you can suggest? [/QUOTE]
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