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General Tabletop Discussion
D&D Older Editions
Some assistance/advice for my DM (3.5)
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<blockquote data-quote="delericho" data-source="post: 6926883" data-attributes="member: 22424"><p>Ouch. I'd hate that sort of bait and switch - it's not a deal breaker, but that would be a major red flag.</p><p></p><p></p><p></p><p>There are several options:</p><p></p><p>Possibly the best is just to give out whatever items and/or treasure seems appropriate, stick reasonably close to "wealth per level", but let people buy/sell magic items in town to get the items they want. With experienced 3.5e players, this would probably be my preferred option - but does mean having some sort of "magic item shop" arrangement (even if you handwave it a bit).</p><p></p><p>My least-preferred option would be to take the item lists from those 20th level characters and gradually seed those items in the campaign - have the PCs "just happen" to find the items that the players have chosen for their characters. You'd probably need some sort of interim items, but that's not too bad - just have the PCs periodically hit with items being sundered or otherwise broken or depowered.</p><p></p><p>But my preferred option, especially with players who are not too familiar with 3.5e, is just not to worry about it - use the random magic item tables in the DMG to populate hoards, and keep half an eye on how those treasures tie up with the WbL table. (But if PCs can't buy/sell items I'd suggest being a bit more generous with treasure than the WbL table suggests - since characters can't get <em>exactly</em> the item they want, they'll get a bit less bang for their buck. So give them a bit more 'buck' to get the right amount of 'bang'.)</p><p></p><p>One last thing: despite 3.5e's veneer, it's actually a lot less well-balanced than it pretends. Amongst other things, that means the DM shouldn't obsess about giving the 'right' amount of gear - it's not like that will be the difference between a balanced game and a broken one!</p></blockquote><p></p>
[QUOTE="delericho, post: 6926883, member: 22424"] Ouch. I'd hate that sort of bait and switch - it's not a deal breaker, but that would be a major red flag. There are several options: Possibly the best is just to give out whatever items and/or treasure seems appropriate, stick reasonably close to "wealth per level", but let people buy/sell magic items in town to get the items they want. With experienced 3.5e players, this would probably be my preferred option - but does mean having some sort of "magic item shop" arrangement (even if you handwave it a bit). My least-preferred option would be to take the item lists from those 20th level characters and gradually seed those items in the campaign - have the PCs "just happen" to find the items that the players have chosen for their characters. You'd probably need some sort of interim items, but that's not too bad - just have the PCs periodically hit with items being sundered or otherwise broken or depowered. But my preferred option, especially with players who are not too familiar with 3.5e, is just not to worry about it - use the random magic item tables in the DMG to populate hoards, and keep half an eye on how those treasures tie up with the WbL table. (But if PCs can't buy/sell items I'd suggest being a bit more generous with treasure than the WbL table suggests - since characters can't get [i]exactly[/i] the item they want, they'll get a bit less bang for their buck. So give them a bit more 'buck' to get the right amount of 'bang'.) One last thing: despite 3.5e's veneer, it's actually a lot less well-balanced than it pretends. Amongst other things, that means the DM shouldn't obsess about giving the 'right' amount of gear - it's not like that will be the difference between a balanced game and a broken one! [/QUOTE]
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