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General Tabletop Discussion
D&D Older Editions
Some assistance/advice for my DM (3.5)
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<blockquote data-quote="Soultpp" data-source="post: 6928142" data-attributes="member: 6822710"><p>I'll keep all the advice in mind and maybe mention/remind him that the WbL/treasure tables assumes a certain level of commercial changeability between 'found treasure' and 'desired gear'. Admittedly, if I were playing a fighting type I might try to place more value on a hard won weapon than just a randomly purchased one, but that pre-supposes a certain level of role playing in the game that isn't always there and isn't particularly represented by the mechanics in any way. </p><p></p><p>The problem is also partly the way he deals with level advancement. The WbL table also pre-supposes a certain quantity of encounters before leveling. Assuming they were all CR 1 and a standard group of 4, that's 14 separate instances of gaining XP and by extension treasure to reach Lvl 2. Now the true numbers are much more likely to be higher with fractional CR monsters mixed in so the actual number of chances would be more likely within the range of 14-112 (Though fighting nothing BUT 1/8 CR monsters would be tedious.)</p><p></p><p>His method of milestone level advancement is FAR faster than this. We had one encounter with about 28 kobolds (and some NPCs with bows helping us) and that was Lv2. No treasure from that fight though. Our second fight (and 2nd week of actual play) was again a swarm of 20-30 kobolds but this time with a 'mini-ogre' or something (his description was vague enough that I couldn't pin down what it was.) and although we didn't level again, our 'loot' was 25 GP and three vials of magical dust or something (which my character found and pocketed.) Certainly nothing worth 3600 GP yet (4 characters at Lvl 2 by WbL table). From my impression, we'll have at most 1-3 more encounters before Lv 3 and we'll not likely see the 10,800 GP that the WbL table says we should in that time.</p><p></p><p>Well, I'll see how things go I guess, and remind him of the WbL table. Some 'wealth' that is expensive is also somewhat intangible though, like Inherent bonuses. Should they be valued exclusively by the cost per +1 of the tomes/manuals? (27,500GP per) If so, then it would be prohibitive to even see a +1 until the mid-teens because taking them much sooner could gimp your gear by a lot.</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6928142, member: 6822710"] I'll keep all the advice in mind and maybe mention/remind him that the WbL/treasure tables assumes a certain level of commercial changeability between 'found treasure' and 'desired gear'. Admittedly, if I were playing a fighting type I might try to place more value on a hard won weapon than just a randomly purchased one, but that pre-supposes a certain level of role playing in the game that isn't always there and isn't particularly represented by the mechanics in any way. The problem is also partly the way he deals with level advancement. The WbL table also pre-supposes a certain quantity of encounters before leveling. Assuming they were all CR 1 and a standard group of 4, that's 14 separate instances of gaining XP and by extension treasure to reach Lvl 2. Now the true numbers are much more likely to be higher with fractional CR monsters mixed in so the actual number of chances would be more likely within the range of 14-112 (Though fighting nothing BUT 1/8 CR monsters would be tedious.) His method of milestone level advancement is FAR faster than this. We had one encounter with about 28 kobolds (and some NPCs with bows helping us) and that was Lv2. No treasure from that fight though. Our second fight (and 2nd week of actual play) was again a swarm of 20-30 kobolds but this time with a 'mini-ogre' or something (his description was vague enough that I couldn't pin down what it was.) and although we didn't level again, our 'loot' was 25 GP and three vials of magical dust or something (which my character found and pocketed.) Certainly nothing worth 3600 GP yet (4 characters at Lvl 2 by WbL table). From my impression, we'll have at most 1-3 more encounters before Lv 3 and we'll not likely see the 10,800 GP that the WbL table says we should in that time. Well, I'll see how things go I guess, and remind him of the WbL table. Some 'wealth' that is expensive is also somewhat intangible though, like Inherent bonuses. Should they be valued exclusively by the cost per +1 of the tomes/manuals? (27,500GP per) If so, then it would be prohibitive to even see a +1 until the mid-teens because taking them much sooner could gimp your gear by a lot. [/QUOTE]
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