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General Tabletop Discussion
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Some combat house rules to peruse or ignore
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<blockquote data-quote="5ekyu" data-source="post: 7580801" data-attributes="member: 6919838"><p>Ao for prone stand-up - did this, worked fine.</p><p>Ao for pick-ups - nah. my rule is that it counts as an action, not an interaction, if its threatened by enemy within reach to strike. no Ao but "obstacle" makes it take an action, per the option under "interaction." </p><p>Ao for bows, nah, too much on top of the disad.</p><p></p><p>Casting grapple Spell save - nah - unless you start also applying checks for the same case for throwing weapons, shooting bows and in general attacking because the same jostling unable to do right logic applies. if you do those too, you really empower grappling which is really pretty easy to do - because it doesn't do much. (My response to folks who want a graplle-fu guy do more - then you have to work at it, take the feat, get to restrained cuz spell casting restrained is not gonna happen if you have somantic gestures needed.) Also, are you including even verbals only spells? It seems so and thats even further off the chart IMO.</p><p></p><p>Mobbing - meh - hope that works out. But seen too many cases in fiction and genere where multiple attackers more get in the way against superior foe than are able to sync up. Easier for the skilled defender to use them against themselves - so its a matter of what style of fighting is being used - to me.</p><p></p><p>Disarm - meh - in a fantasy game where "magic weapons" are a genre staple, convenient disarms run counter to the genre in most cases. its hard to imagine how one of the first properties added to most any magic item would not be "cannot be disarmed" or else why in the world enchant items that your enemies will just take away as soon as the power is revealed? Why spend so much time and magic and life's work on an enchanted sword to see it disarmed... instead of say a pair of gauntlets that do as much or more when you wield a weapon. mechanics and "reality" must fit the style and genere. So, common disarm == fewer if any magic weapons worth anything IMO. (Disarm is usually sought for two reasons - taking magic weapons out of play or exploiting the frequent shorthand list of monsters that list only one weapon in a lot of cases - as if that means they only carry one when disarm is easy or frequent. In such a world, most would carry backup weapons, not just the one. inj such a world, the gauntlets would be enchanted, not the weapons or the magic weapons would be "not disarmable" as a magic property. has to make sense.)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7580801, member: 6919838"] Ao for prone stand-up - did this, worked fine. Ao for pick-ups - nah. my rule is that it counts as an action, not an interaction, if its threatened by enemy within reach to strike. no Ao but "obstacle" makes it take an action, per the option under "interaction." Ao for bows, nah, too much on top of the disad. Casting grapple Spell save - nah - unless you start also applying checks for the same case for throwing weapons, shooting bows and in general attacking because the same jostling unable to do right logic applies. if you do those too, you really empower grappling which is really pretty easy to do - because it doesn't do much. (My response to folks who want a graplle-fu guy do more - then you have to work at it, take the feat, get to restrained cuz spell casting restrained is not gonna happen if you have somantic gestures needed.) Also, are you including even verbals only spells? It seems so and thats even further off the chart IMO. Mobbing - meh - hope that works out. But seen too many cases in fiction and genere where multiple attackers more get in the way against superior foe than are able to sync up. Easier for the skilled defender to use them against themselves - so its a matter of what style of fighting is being used - to me. Disarm - meh - in a fantasy game where "magic weapons" are a genre staple, convenient disarms run counter to the genre in most cases. its hard to imagine how one of the first properties added to most any magic item would not be "cannot be disarmed" or else why in the world enchant items that your enemies will just take away as soon as the power is revealed? Why spend so much time and magic and life's work on an enchanted sword to see it disarmed... instead of say a pair of gauntlets that do as much or more when you wield a weapon. mechanics and "reality" must fit the style and genere. So, common disarm == fewer if any magic weapons worth anything IMO. (Disarm is usually sought for two reasons - taking magic weapons out of play or exploiting the frequent shorthand list of monsters that list only one weapon in a lot of cases - as if that means they only carry one when disarm is easy or frequent. In such a world, most would carry backup weapons, not just the one. inj such a world, the gauntlets would be enchanted, not the weapons or the magic weapons would be "not disarmable" as a magic property. has to make sense.) [/QUOTE]
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