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General Tabletop Discussion
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Some combat house rules to peruse or ignore
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<blockquote data-quote="5ekyu" data-source="post: 7580828" data-attributes="member: 6919838"><p>As stated, I think frequent disarms are a big disconnect to a genre where special weapons are a thing and where certain write-ups imply fewer weapons in use. I think it pushes too much towards the stack if weapons with legs modrl.</p><p></p><p>As for easy, csnnot figureboutbif you haven't thought this thru or are leaving it out on purpose to make the disarm look harder than it is.</p><p></p><p>Its relatively easy to get advantage on attack rolls and not all that hard to hit that many foes. So, you are really talking using disarm ***not when it makes you roll with disadvantage *** but using disarm when it means you roll normal instead of advantage and a hit is still likely </p><p></p><p>So that is illusion of hard number one gone.</p><p></p><p>Second, you allow damage too, do you give up nothing. The disarm chsnce is heavy, bonus, extra cheese on your pizza with a side of garlic knots and a cannoli.</p><p></p><p>So that's that.</p><p></p><p>Third, strength and Con saves are specific to certain builds but leave out quite a bit. Pretty much a lot of Dex blade builds wont hsbpve anything in those, maybe a +1 or +2. So now we are looking at about a 1 in 3 fail chance. Adding in the two-handed bit, seems like you are maybe skewing this to disarm the dex guys since you exclude dex from the save type. </p><p></p><p>So, this seems only "hard" at all against a subset of foes snd pretty much gravy and cheese on top for the times it will bevtried.</p><p></p><p>But again, maybe you didn't think this thru before posturing as if it's hard, or maybe you did and still sold it that way anyway </p><p></p><p>So, basically, no, I dont buy the "hard bit" or the bridge in jersey.</p><p></p><p>As for your grapple, you ok with rogues being grappled and still being able to do the precise targeting and timing to get sneak damage? What about the timing of an AO - that at all impacted by the ongoing jostles?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7580828, member: 6919838"] As stated, I think frequent disarms are a big disconnect to a genre where special weapons are a thing and where certain write-ups imply fewer weapons in use. I think it pushes too much towards the stack if weapons with legs modrl. As for easy, csnnot figureboutbif you haven't thought this thru or are leaving it out on purpose to make the disarm look harder than it is. Its relatively easy to get advantage on attack rolls and not all that hard to hit that many foes. So, you are really talking using disarm ***not when it makes you roll with disadvantage *** but using disarm when it means you roll normal instead of advantage and a hit is still likely So that is illusion of hard number one gone. Second, you allow damage too, do you give up nothing. The disarm chsnce is heavy, bonus, extra cheese on your pizza with a side of garlic knots and a cannoli. So that's that. Third, strength and Con saves are specific to certain builds but leave out quite a bit. Pretty much a lot of Dex blade builds wont hsbpve anything in those, maybe a +1 or +2. So now we are looking at about a 1 in 3 fail chance. Adding in the two-handed bit, seems like you are maybe skewing this to disarm the dex guys since you exclude dex from the save type. So, this seems only "hard" at all against a subset of foes snd pretty much gravy and cheese on top for the times it will bevtried. But again, maybe you didn't think this thru before posturing as if it's hard, or maybe you did and still sold it that way anyway So, basically, no, I dont buy the "hard bit" or the bridge in jersey. As for your grapple, you ok with rogues being grappled and still being able to do the precise targeting and timing to get sneak damage? What about the timing of an AO - that at all impacted by the ongoing jostles? [/QUOTE]
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