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General Tabletop Discussion
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Some combat house rules to peruse or ignore
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7580858" data-attributes="member: 15882"><p>This was all standard in 3e. I like it. A feat that removes disadvantage should also remove the AoO. So crossbow expert would allow you to shoot in melee without an AoO.</p><p></p><p></p><p></p><p>I'm tossed on this idea. While I like it, Why would you take a disengage action if you can just use up all your movement to pick it up and attack? If someone is close enough to AoO, then you don't need the extra movement anyways. </p><p></p><p>The other option is to do as [MENTION=6919838]5ekyu[/MENTION] said and have it use up an action. </p><p></p><p></p><p>This sounds good to me. Doesn't mounting already take up movement anyways?</p><p></p><p></p><p></p><p>I would still allow verbal spells. I think it's important to acknowledge WHY a wizard can't cast a spell in a grapple. For the same reason that, maybe, you shouldn't be able to swing a great sword or use a bow. As was pointed out, you can't pick on casters only. If I were to implement this, I'd only allow light weapons to be used in a grapple. Anything bigger might require a check, similar to the wizard's concentration. But this would apply to both the grappler and the grappled person. You just can't effectively swing big swords or cast somatic spells while grappled.</p><p></p><p></p><p></p><p>I have no opinion here. I've never used mobs...there's a rule in the DMG. People seem to like it?</p></blockquote><p></p><p>Disarming is a common trope in fantasy and action films and stories. How many times does a gun get knocked out of someone's hand and both are grappling to gain possession of the weapon? Or a duel where one person disarms the other, the sword flies up in to the air and now the villain has two swords. </p><p></p><p>In this fight, Inigo Montoya gets disarmed 3 times:</p><p><a href="https://www.youtube.com/watch?v=WDlZ_SXx5gA" target="_blank">https://www.youtube.com/watch?v=WDlZ_SXx5gA</a></p><p></p><p>It just just shouldn't be super easy to do. In 3e it was difficult and required a feat to make it useful.</p><p></p><p>I like the idea that it's a saving throw but I feel that steps on the toes of Battlemasters because I think they can disarm..?</p><p></p><p>Since we are house-ruling, I suggest a bit of complexity: It should just use up an attack action and, Instead of disadvantage, it should probably provoke an attack of opportunity. If the AoO succeeds, the attempt auto-fails. Resist with appropriate stat/skill. Maybe athletics(to hold the weapon firm) or acrobatics(to dodge the disarm) or just your combat proficiency at 8+prof+str or dex.</p><p>[/QUOTE]</p><p>[/QUOTE]</p>
[QUOTE="TaranTheWanderer, post: 7580858, member: 15882"] This was all standard in 3e. I like it. A feat that removes disadvantage should also remove the AoO. So crossbow expert would allow you to shoot in melee without an AoO. I'm tossed on this idea. While I like it, Why would you take a disengage action if you can just use up all your movement to pick it up and attack? If someone is close enough to AoO, then you don't need the extra movement anyways. The other option is to do as [MENTION=6919838]5ekyu[/MENTION] said and have it use up an action. This sounds good to me. Doesn't mounting already take up movement anyways? I would still allow verbal spells. I think it's important to acknowledge WHY a wizard can't cast a spell in a grapple. For the same reason that, maybe, you shouldn't be able to swing a great sword or use a bow. As was pointed out, you can't pick on casters only. If I were to implement this, I'd only allow light weapons to be used in a grapple. Anything bigger might require a check, similar to the wizard's concentration. But this would apply to both the grappler and the grappled person. You just can't effectively swing big swords or cast somatic spells while grappled. I have no opinion here. I've never used mobs...there's a rule in the DMG. People seem to like it? [/quote] Disarming is a common trope in fantasy and action films and stories. How many times does a gun get knocked out of someone's hand and both are grappling to gain possession of the weapon? Or a duel where one person disarms the other, the sword flies up in to the air and now the villain has two swords. In this fight, Inigo Montoya gets disarmed 3 times: [url]https://www.youtube.com/watch?v=WDlZ_SXx5gA[/url] It just just shouldn't be super easy to do. In 3e it was difficult and required a feat to make it useful. I like the idea that it's a saving throw but I feel that steps on the toes of Battlemasters because I think they can disarm..? Since we are house-ruling, I suggest a bit of complexity: It should just use up an attack action and, Instead of disadvantage, it should probably provoke an attack of opportunity. If the AoO succeeds, the attempt auto-fails. Resist with appropriate stat/skill. Maybe athletics(to hold the weapon firm) or acrobatics(to dodge the disarm) or just your combat proficiency at 8+prof+str or dex. [/QUOTE] [/QUOTE]
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