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General Tabletop Discussion
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Some combat house rules to peruse or ignore
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7580883" data-attributes="member: 15882"><p>To me, an AoO makes as much sense as AoO anywhere else. I mean, if you aren't carrying a weapon and you're trying to disarm someone who has one, it makes sense that they get a shot at you. In any case, I just mentioned it because that's how it worked in 3e. </p><p></p><p>TBH, if a player randomly asked me if he could disarm someone, I'd just allow a contested weapon roll. If the person being disarmed was holding the weapon in two hands, I'd give them advantage. Maybe failure by 5 would mean you drop your own weapon. I feel there should be a consequence for failure...IdK. That's a bit of an off-the-cuff way of how I'd handle it. You could even make their passive attack bonus be the DC, if you really wanted but that might be too easy. So, someone with a +7 attack would be DC17 or DC22 if they had a 2 handed weapon. I think, for most bosses, that would probably work out to a 50% chance to disarm someone, though. It would be harder for mooks to disarm heroes because their attack bonuses tend to be lower.</p><p></p><p>re: cantrips. To me a cantrip is still a spell, so I don't like to make the distinction. But that's my opinion on it: If they require somatic, they are going to be more difficult in a grapple.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7580883, member: 15882"] To me, an AoO makes as much sense as AoO anywhere else. I mean, if you aren't carrying a weapon and you're trying to disarm someone who has one, it makes sense that they get a shot at you. In any case, I just mentioned it because that's how it worked in 3e. TBH, if a player randomly asked me if he could disarm someone, I'd just allow a contested weapon roll. If the person being disarmed was holding the weapon in two hands, I'd give them advantage. Maybe failure by 5 would mean you drop your own weapon. I feel there should be a consequence for failure...IdK. That's a bit of an off-the-cuff way of how I'd handle it. You could even make their passive attack bonus be the DC, if you really wanted but that might be too easy. So, someone with a +7 attack would be DC17 or DC22 if they had a 2 handed weapon. I think, for most bosses, that would probably work out to a 50% chance to disarm someone, though. It would be harder for mooks to disarm heroes because their attack bonuses tend to be lower. re: cantrips. To me a cantrip is still a spell, so I don't like to make the distinction. But that's my opinion on it: If they require somatic, they are going to be more difficult in a grapple. [/QUOTE]
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