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<blockquote data-quote="BOZ" data-source="post: 137177" data-attributes="member: 1241"><p>TREN</p><p>Medium-Size Humanoid (Aquatic, Reptillian)</p><p>Hit Dice: 3d8+6 (17 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>AC: 16 (+1 leather shield, +5 natural)</p><p>Attacks: Short sword +4 melee; or claws +4 melee and bite +2 melee</p><p>Damage: Short sword 1d6+2; or claw 1d3+2, bite 1d6+1</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Stench</p><p>Special Qualities: Darkvision 60'</p><p>Saves: Fort +5, Ref +1, Will +1</p><p>Abilities: Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 10</p><p>Skills: Hide +8*, Listen +2, Jump +4, Swim +4</p><p>Feats: Multiattack</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary, squad (3-10), clan (10-80, plus 1 4th-level sub-cheif per 10 tren, plus 1 3rd-, 4th-, and 5th-level clerics per 20 tren, plus 1 6th-level cheif, plus 40% noncombatant young and females)</p><p>Challenge Rating: 1</p><p>Treasure: 50% coins; 50% goods; 50% items</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p></p><p>Tren are the result of crossbreeding between troglodytes and the largest, most depraved of lizardfolk. They hate all warm-blooded humanoids, but have a special animosity toward dwarves. Tren war with them over the steel that they adore, and subterranean water supplies.</p><p> Tren are usually between 6 and 7 feet tall, and weigh an average of 220 pounds. Their skin is covered in leathery scales which range from gray to green to brown in color. Males have spiky skin, but females are smoother. Tren have vestigal tails which are only useful for swimming. Tren wear nothing but simple belts and clothing, and carry leather shields and weapons. Tren speak Draconic.</p><p></p><p>COMBAT</p><p>Tren are organized fighters, and use tactics to their advantage. They use their chameleon-like abilities to become nearly invisible, then attack from concealment. Tren are also adept at making and using traps. Tren love steel weapons and use them when they are available.</p><p> Stench (Ex): When a tren is angry or frightened, it secrets an oily, musklike chemical that nearly every form of animal finds offensive. All creatures (except tren and troglodytes) within 30 feet of the tren must succeed at a Fortitude save (DC ) or be overcome with nausea. This lasts for 10 rounds and deals 1d6 points of temporary Strength damage.</p><p> Skills: The skin of a tren changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +6 racial bonus to Hide checks. In rocky or subterranean settings, this bonus improves to +8. Their tails are vestigal, and useful for swimming, granting them a +4 bonus to Swim checks.</p><p></p><p>The tren first appeared in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook).</p></blockquote><p></p>
[QUOTE="BOZ, post: 137177, member: 1241"] TREN Medium-Size Humanoid (Aquatic, Reptillian) Hit Dice: 3d8+6 (17 hp) Initiative: +0 Speed: 30 ft AC: 16 (+1 leather shield, +5 natural) Attacks: Short sword +4 melee; or claws +4 melee and bite +2 melee Damage: Short sword 1d6+2; or claw 1d3+2, bite 1d6+1 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Stench Special Qualities: Darkvision 60' Saves: Fort +5, Ref +1, Will +1 Abilities: Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 10 Skills: Hide +8*, Listen +2, Jump +4, Swim +4 Feats: Multiattack Climate/Terrain: Any underground Organization: Solitary, squad (3-10), clan (10-80, plus 1 4th-level sub-cheif per 10 tren, plus 1 3rd-, 4th-, and 5th-level clerics per 20 tren, plus 1 6th-level cheif, plus 40% noncombatant young and females) Challenge Rating: 1 Treasure: 50% coins; 50% goods; 50% items Alignment: Always chaotic evil Advancement: By character class Tren are the result of crossbreeding between troglodytes and the largest, most depraved of lizardfolk. They hate all warm-blooded humanoids, but have a special animosity toward dwarves. Tren war with them over the steel that they adore, and subterranean water supplies. Tren are usually between 6 and 7 feet tall, and weigh an average of 220 pounds. Their skin is covered in leathery scales which range from gray to green to brown in color. Males have spiky skin, but females are smoother. Tren have vestigal tails which are only useful for swimming. Tren wear nothing but simple belts and clothing, and carry leather shields and weapons. Tren speak Draconic. COMBAT Tren are organized fighters, and use tactics to their advantage. They use their chameleon-like abilities to become nearly invisible, then attack from concealment. Tren are also adept at making and using traps. Tren love steel weapons and use them when they are available. Stench (Ex): When a tren is angry or frightened, it secrets an oily, musklike chemical that nearly every form of animal finds offensive. All creatures (except tren and troglodytes) within 30 feet of the tren must succeed at a Fortitude save (DC ) or be overcome with nausea. This lasts for 10 rounds and deals 1d6 points of temporary Strength damage. Skills: The skin of a tren changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +6 racial bonus to Hide checks. In rocky or subterranean settings, this bonus improves to +8. Their tails are vestigal, and useful for swimming, granting them a +4 bonus to Swim checks. The tren first appeared in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook). [/QUOTE]
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