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<blockquote data-quote="wolff96" data-source="post: 797605" data-attributes="member: 342"><p>A trio of terrible traps:</p><p></p><p>1) Deep pit with a Heightened Reduce spell on it. The person who falls in is severely reduced in size and falls easily down the shaft -- which narrows down significantly before opening out into a small (5x5x5) room. When the spell wears off, the character is now too large to climb back up.</p><p></p><p>2) The reverse gravity Nickolodeon Slime trap. A reverse gravity trap that shoots the character up a large distance into a similarly levitated Gelatinous Cube (or other, worse ooze depending on the GM). This one is something of a classic, so the players may have run into it before.</p><p></p><p>3) The silenced blender. A tall column that has a Permanent Blade Barrier halfway up. One of the stones near the Blade Barrier is enchanted with a permanent Silence spell to keep anyone from hearing the Barrier.</p><p></p><p>There is a Reverse Gravity rune at the bottom of the shaft that has a duration of only a few rounds. The victim flies upwards through the Blade Barrier. Then the rune shuts off (duration expired) and the victim falls BACK through the barrier. Then the rune comes on again (is triggered once more) by the victim falling back into range. Repeat ad infinitem. Also: Note that the victim gets no saving throw for moving through a Blade Barrier... Meaning that this trap does a minimum of 2x Blade Barrier damage if they cannot somehow avoid the Reverse Gravity spell.</p></blockquote><p></p>
[QUOTE="wolff96, post: 797605, member: 342"] A trio of terrible traps: 1) Deep pit with a Heightened Reduce spell on it. The person who falls in is severely reduced in size and falls easily down the shaft -- which narrows down significantly before opening out into a small (5x5x5) room. When the spell wears off, the character is now too large to climb back up. 2) The reverse gravity Nickolodeon Slime trap. A reverse gravity trap that shoots the character up a large distance into a similarly levitated Gelatinous Cube (or other, worse ooze depending on the GM). This one is something of a classic, so the players may have run into it before. 3) The silenced blender. A tall column that has a Permanent Blade Barrier halfway up. One of the stones near the Blade Barrier is enchanted with a permanent Silence spell to keep anyone from hearing the Barrier. There is a Reverse Gravity rune at the bottom of the shaft that has a duration of only a few rounds. The victim flies upwards through the Blade Barrier. Then the rune shuts off (duration expired) and the victim falls BACK through the barrier. Then the rune comes on again (is triggered once more) by the victim falling back into range. Repeat ad infinitem. Also: Note that the victim gets no saving throw for moving through a Blade Barrier... Meaning that this trap does a minimum of 2x Blade Barrier damage if they cannot somehow avoid the Reverse Gravity spell. [/QUOTE]
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