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General Tabletop Discussion
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Some mechanisms (often ported from the old days) are putting the incentives in the wrong place - blog post discussion
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<blockquote data-quote="tetrasodium" data-source="post: 9232211" data-attributes="member: 93670"><p>It's not just a matter of "<em>feeling</em>" that the 5e encumbrance rules are awful, I detailed reasons why that is the case in ways that encourages players to forget to track it in a way indistinguishable from ignoring it... It doesn't creat any interesting choice points by having only a single threshold and setting it to a point unlikely to ever be reached with normal play or even merely heavy packrating losdouts... Reaching that threshold makes a numerical change causes a numerical shift that simply doesn't matter in any way given the mechanical realities of things interacting with the numerical shift in the circumstances it can actually be plausible to encounter the threshold. Simply changing from a penalty to a bonus does not fix a badly desired rule that was built to be ignored.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9232211, member: 93670"] It's not just a matter of "[I]feeling[/I]" that the 5e encumbrance rules are awful, I detailed reasons why that is the case in ways that encourages players to forget to track it in a way indistinguishable from ignoring it... It doesn't creat any interesting choice points by having only a single threshold and setting it to a point unlikely to ever be reached with normal play or even merely heavy packrating losdouts... Reaching that threshold makes a numerical change causes a numerical shift that simply doesn't matter in any way given the mechanical realities of things interacting with the numerical shift in the circumstances it can actually be plausible to encounter the threshold. Simply changing from a penalty to a bonus does not fix a badly desired rule that was built to be ignored. [/QUOTE]
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Some mechanisms (often ported from the old days) are putting the incentives in the wrong place - blog post discussion
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