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<blockquote data-quote="Wicht" data-source="post: 65149" data-attributes="member: 221"><p>Nobody likes to hear their work criticized but having just started to read the Synnibar rpg (boy is that a stinker) I am reminded of the truth that just because the author thinks a thing is good does not make it so. Therefore I am trying to be very open minded about the criticisms just now starting to be piled upon YB 2.0 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So here are my current conclusions.</p><p></p><p>1. I really don't see anything wrong per se with the dirty trick, chi strike or the current initiative set up. I think the elements of the rules involved can be worked around with good strategy.</p><p></p><p>2. I am pleased with the speed matches and how they seem to be popular but think a 2 flag speed match might not be a good thing.</p><p></p><p>3. I agree that perhaps the dojo style should not grant an immunity</p><p></p><p>4. I could see my way to replacing the Yakuza's sneaky trick with the power to change the location of any one move to any single location known by the yakuza fighter. This would be good for only 1 round in a match. </p><p></p><p>5. Contrary to what someone has said (Reiella I think), if a yakuza gets a fist of fury and 2 poison blades they should be able to stick a poison blade on each move</p><p></p><p>And finally, I apoligize for not having updated the rules yet but real life has really not been conducive for the past two weeks to the project. </p><p></p><p>ok pile on now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Wicht, post: 65149, member: 221"] Nobody likes to hear their work criticized but having just started to read the Synnibar rpg (boy is that a stinker) I am reminded of the truth that just because the author thinks a thing is good does not make it so. Therefore I am trying to be very open minded about the criticisms just now starting to be piled upon YB 2.0 :) So here are my current conclusions. 1. I really don't see anything wrong per se with the dirty trick, chi strike or the current initiative set up. I think the elements of the rules involved can be worked around with good strategy. 2. I am pleased with the speed matches and how they seem to be popular but think a 2 flag speed match might not be a good thing. 3. I agree that perhaps the dojo style should not grant an immunity 4. I could see my way to replacing the Yakuza's sneaky trick with the power to change the location of any one move to any single location known by the yakuza fighter. This would be good for only 1 round in a match. 5. Contrary to what someone has said (Reiella I think), if a yakuza gets a fist of fury and 2 poison blades they should be able to stick a poison blade on each move And finally, I apoligize for not having updated the rules yet but real life has really not been conducive for the past two weeks to the project. ok pile on now :p [/QUOTE]
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