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<blockquote data-quote="reiella" data-source="post: 65295" data-attributes="member: 160"><p>To #5 at least then you really need to update the Poison Blade entry to not say 'once per round' only and once per move instead.</p><p></p><p>Speed matches themselves are kinda neat, I perfer the standard myself still though simply as I do actually enjoy the see-sawing which a few people don't.</p><p></p><p>Oh Vanor, and honored fighters at least have alot more than just one signature style <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and yakuza at least end up with 2 total by 5th tier.</p><p></p><p>I mean seriously, look at the Yakuza power selection.</p><p></p><p>It's the only path to not get a modifier bundle, and even if the powers themselves are equal. That still leaves the Yakuza behind the honored in terms of power to the rest. I do feel poison blade and mastery make a nice compliment (And Yakuza/Honored are meant to really mirror each other in terms of power progression at least, and those two powers get the same advancement). Sig Styles and Sig Locations are not equal (and the same holds for Dojo Styles v Gang Member as well).</p><p>At 6th tier, 9/50 powers are outright bared from use in a standard strategy match, so on average one out of the 5 (it evens out to 10/50 at 7th but not a big deal there). However, in itself, that doesn't actually limit the honored or light fighters at least due to masteries (And it's actual use of being used to evade sig style immunity defaults). I do feel sneaky trick and chi strike are relatively balanced (although I believe sneaky trick should have it's initiative requirement removed to prevent it from also just being sat on in strat matches for initiative sake alone). Course I had my points on the relative power scales in that other thread <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>I really do hope to be wrong about the Yakuza being rather underpowered at least relative to the honored path (Since that's supposed to be the mirror path), but I think there might have been a bit of a knee-jerk reaction to the strengths of honored and yakuza from the earlier perception.</p><p></p><p>It's really odd and awkward to notice some of it however.</p><p></p><p>And again my big problem that I had while trying to make some points for the Dark Warrior at least in the committee before. I am of that path, and am doing pretty well.</p><p></p><p>Luck != Balance though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (Ask Sabaron about the MeowthPowers sometime, it's funny <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />).</p><p></p><p>[ Another fun add here ]</p><p>My only real suggestion and/or desire at this time is still my initial one, strike immunities all together and replace that 1in40 chance of having a second location up with a 1in40 chance of a named location showing up, and work from there. I want to hear other opinions in general too.</p><p></p><p>Why does the style > location discontinuity still exist?</p><p></p><p>[ Another Add, noticed something ]</p><p>Also as it currently stands, if a move is Poison Bladed, and then gets DT'd, the fighter can't use another Poison Blade for that round as it is still the same round... this may be intentional and would also need an exception when changing the wording of Poison Blade to allow for you to use two on a FoF.</p></blockquote><p></p>
[QUOTE="reiella, post: 65295, member: 160"] To #5 at least then you really need to update the Poison Blade entry to not say 'once per round' only and once per move instead. Speed matches themselves are kinda neat, I perfer the standard myself still though simply as I do actually enjoy the see-sawing which a few people don't. Oh Vanor, and honored fighters at least have alot more than just one signature style :) and yakuza at least end up with 2 total by 5th tier. I mean seriously, look at the Yakuza power selection. It's the only path to not get a modifier bundle, and even if the powers themselves are equal. That still leaves the Yakuza behind the honored in terms of power to the rest. I do feel poison blade and mastery make a nice compliment (And Yakuza/Honored are meant to really mirror each other in terms of power progression at least, and those two powers get the same advancement). Sig Styles and Sig Locations are not equal (and the same holds for Dojo Styles v Gang Member as well). At 6th tier, 9/50 powers are outright bared from use in a standard strategy match, so on average one out of the 5 (it evens out to 10/50 at 7th but not a big deal there). However, in itself, that doesn't actually limit the honored or light fighters at least due to masteries (And it's actual use of being used to evade sig style immunity defaults). I do feel sneaky trick and chi strike are relatively balanced (although I believe sneaky trick should have it's initiative requirement removed to prevent it from also just being sat on in strat matches for initiative sake alone). Course I had my points on the relative power scales in that other thread :). I really do hope to be wrong about the Yakuza being rather underpowered at least relative to the honored path (Since that's supposed to be the mirror path), but I think there might have been a bit of a knee-jerk reaction to the strengths of honored and yakuza from the earlier perception. It's really odd and awkward to notice some of it however. And again my big problem that I had while trying to make some points for the Dark Warrior at least in the committee before. I am of that path, and am doing pretty well. Luck != Balance though :) (Ask Sabaron about the MeowthPowers sometime, it's funny :P). [ Another fun add here ] My only real suggestion and/or desire at this time is still my initial one, strike immunities all together and replace that 1in40 chance of having a second location up with a 1in40 chance of a named location showing up, and work from there. I want to hear other opinions in general too. Why does the style > location discontinuity still exist? [ Another Add, noticed something ] Also as it currently stands, if a move is Poison Bladed, and then gets DT'd, the fighter can't use another Poison Blade for that round as it is still the same round... this may be intentional and would also need an exception when changing the wording of Poison Blade to allow for you to use two on a FoF. [/QUOTE]
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