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Some Social Aspects of RPGs
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<blockquote data-quote="Nagol" data-source="post: 7759964" data-attributes="member: 23935"><p>Bob sounds like a Richard. I'd be very leery about joining a campaign of someone who sabotaged someone else's to get the timeslot.</p><p></p><p>As for recruiting people you don't know: gamers run the same gamut of personality demographics as the regular population. It often works out reasonably well. </p><p>The upside is you get exposed to gaming styles that are new to you and you meet someone with at least one common interest.</p><p>The downside is there is a decent chance you find someone who is a poor fit for the group. At best, this leads to some unpleasantness as they are removed. At worst, it can destabilise a seemingly stable group and cause the game or group to disintegrate.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7759964, member: 23935"] Bob sounds like a Richard. I'd be very leery about joining a campaign of someone who sabotaged someone else's to get the timeslot. As for recruiting people you don't know: gamers run the same gamut of personality demographics as the regular population. It often works out reasonably well. The upside is you get exposed to gaming styles that are new to you and you meet someone with at least one common interest. The downside is there is a decent chance you find someone who is a poor fit for the group. At best, this leads to some unpleasantness as they are removed. At worst, it can destabilise a seemingly stable group and cause the game or group to disintegrate. [/QUOTE]
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