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General Tabletop Discussion
*TTRPGs General
Some Social Aspects of RPGs
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<blockquote data-quote="pming" data-source="post: 7760000" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Bob sounds like he's in that roughly 4% of people who are sociopaths. I've met one or two in my day (that I recognized as sociopathic; hell, one of my best friends was/is a sociopath...at least I'm pretty sure), and Bob there certainly fits the bill.</p><p></p><p>As for the social aspect of RPG's...yes. Overall I'd say that RPG's are a very positive force for developing ones "social persona" (re: who you 'are' as a person). In an RPG you are given mental opportunities to try ANYTHING you can imagine. You can play the most altruistic and self-sacrificing LG hero...to the most vile and despicable CE horror. These little "mental experiments" give a person glimpses into their own values and desires. This translates into real-world choices, IMNSHO.</p><p></p><p>I had one player who ALWAYS played a CN (or N) Barbarian (1e AD&D). Always. The very rare time he tried CG...lets just say he was CN in short order. That guy? Ended up being a drug addict, joining two of his other friends, and pulling an armed robbery at a local grocery station. D&D didn't "make" him into a criminal/drug-user...that was simply his default personality. I do think that it was D&D that kept him out of all of that though...because he only started doing that when he started playing D&D less and less, eventually dropping out of the group (and the general circle of friends we had).</p><p></p><p>Anyhoo...social interaction is a big part of any group activity...obviously. But where I think RPG's shine is in that they encourage co-operative group engagement. With CCG's and board games..there are always winners and losers. "Everyone" playing those games is trying to win/beat the others at the table. But in an RPG...any player that tries to play the game where they 'win' at the expense of everyone else is most definitely going to 'loose' at the actual game. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7760000, member: 45197"] Hiya! Bob sounds like he's in that roughly 4% of people who are sociopaths. I've met one or two in my day (that I recognized as sociopathic; hell, one of my best friends was/is a sociopath...at least I'm pretty sure), and Bob there certainly fits the bill. As for the social aspect of RPG's...yes. Overall I'd say that RPG's are a very positive force for developing ones "social persona" (re: who you 'are' as a person). In an RPG you are given mental opportunities to try ANYTHING you can imagine. You can play the most altruistic and self-sacrificing LG hero...to the most vile and despicable CE horror. These little "mental experiments" give a person glimpses into their own values and desires. This translates into real-world choices, IMNSHO. I had one player who ALWAYS played a CN (or N) Barbarian (1e AD&D). Always. The very rare time he tried CG...lets just say he was CN in short order. That guy? Ended up being a drug addict, joining two of his other friends, and pulling an armed robbery at a local grocery station. D&D didn't "make" him into a criminal/drug-user...that was simply his default personality. I do think that it was D&D that kept him out of all of that though...because he only started doing that when he started playing D&D less and less, eventually dropping out of the group (and the general circle of friends we had). Anyhoo...social interaction is a big part of any group activity...obviously. But where I think RPG's shine is in that they encourage co-operative group engagement. With CCG's and board games..there are always winners and losers. "Everyone" playing those games is trying to win/beat the others at the table. But in an RPG...any player that tries to play the game where they 'win' at the expense of everyone else is most definitely going to 'loose' at the actual game. ^_^ Paul L. Ming [/QUOTE]
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