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<blockquote data-quote="MacConnell" data-source="post: 9260324" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p>[gm]NOTE: The extreme difference in random rolls is causing significant disadvantage to some characters. I chose to use the best roll for the party in each combat category, so that results are more even.[/gm]</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: 41(refraction)</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 46(athletics, camouflage)</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 43(soullessness), 45(strength)</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 50(clairaudience)</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: 47(camouflage)</p><p>Headhunters: 10(strength) [/spoiler]</p><p>[spoiler=Speed]</p><p>Headhunters: 290 + 500 = 790</p><p>Oorvid: 307 + 500 = 807</p><p>Maka: 309 + 500 = 809</p><p>Star: 327 + 500 = 827</p><p>Astrid: 329 + 500 = 829</p><p>Wrenn: 360 + 540 = 900 [/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Astrid: 44(finesse) + 39(accuracy) + 44(clarity) + 89(d100) = 216</p><p>Oorvid: 43(aggression) + 41 + 57(bolster) + 75(d100) = 216 + 45(strength) = 271</p><p>Star: 27 + 34 + 62(fury) +</p><p>Headhunters: 140(aggression) + 82(d100) = 222 + 10(strength) = 232</p><p></p><p>Astrid: 44(readiness) + 39(counter) + 42(analysis) + 89(d100) = 214</p><p>232 - 214 = 18% * 9 = 2 - 2(mantle) = ineffective</p><p>332 - 214 = 118 - 39(kilter) = 79% * 9 = 7 - 2(mantle) = 5</p><p>Oorvid: 43 + 31(block) + 32 + 75 = 181 + 43(soul) = 224</p><p>232 - 224 = 8% * 9 = 1</p><p>332 - 224 = 108 - 41(kilter) = 67% * 9 = 6 - 2 = 4</p><p>Star: 27 + 32(dodge) + 30 +</p><p>Wrenn: 26 + 35 + 30 + 89 = 180</p><p>232 - 180 = 52% * 9 = 5 - 2 = 3</p><p>Headhunters: 140(block) + 10(2nd weapon) + 82 = 232</p><p>271 - 232 = 39% * 8 = 3 - 4(deflect), ineffective [/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Maka: 42(launch) + 42(accuracy) + 46(clarity) + 89(d100) = 219 + 46(athletics) = 265 + 50(range) = 315</p><p>Wrenn: 26 + 45 + 48 + 89 = 208</p><p></p><p>Headhunters: 50(avoidance) + 82(d100) = 132</p><p>315 - 132 = 183% * 10 = 18 - 4(deflect) = 14</p><p>208 - 132 = 76% * 9 = 6 - 4 = 2. [/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Astrid: 63(bending) + 42(blind) + 172(d100) = 277</p><p>Star: 45 + 50(siphon) + 172 = 267</p><p>Wrenn: 67 + 48(corrosion) + 172 = 287</p><p></p><p>Headhunters: 90(conditioning) + 124(d100) = 214, 50(resilience) + 124(d100) = 174</p><p>277 - 214 = 63% * 9 = 5</p><p>287 - 214 = 73% * 9 = 6</p><p>267 - 174 = 93% * 6 = 5 [/spoiler]</p><p>The headhunters are still faster than the members of the party. Having a particular mindset, they not only ignore Star, who is down, but also their own member. The injured one who had stepped over Star suddenly changes direction and charges toward the hall. He cannot know which archer shot at him, but he knows they are there.</p><p></p><p>Astrid blocks the attack by her first opponent as before, but the second cuts her torso a second time, taking her down. As her body collides with the floor, the flash of light that only that opponent can see causes him to become confused. Oorvid almost blocks the second assault of his first opponent, but it cannot cut through his tunic. The second opponent, however, causes a significant injury. Oorvid is still able to fight but unable to hurt either of his opponents. The one charges into the hall happens to target Wrenn, who takes a cut across the ribs under his left arm. It is not significant enough to make him drop his bow.</p><p></p><p>Maka moves up beyond the hall and sees Astrid on the ground. He puts an arrow into one of her opponents, putting him down. Wrenn takes a step back and fires at his aggressor, the arrow only makes a scratch as it continues on, careening off the wall and sailing harmlessly across the room. The added corrosive damage, however, incapacitates him.</p><p></p><p>Star may have gone down, but this is by far not the end of her talent. Touching the fallen foe at her feet, in just under three seconds, she siphons all of the remaining life from that enemy, bringing herself back to full health, without the other three enemies in the room having any knowledge of it.</p><p>[spoiler=Combat Data]</p><p>H1: Mind: 10 - 1 = 9 - 5 = 4, confused. (astrid)</p><p>H2: Body: 10 - 14 = -4, incapacitated. (astrid)</p><p>H3: full wellness (oorvid)</p><p>H4: full wellness (oorvid)</p><p>H5: Motility 10 - 2 = 8, slowed. Body: 10 - 3 - 2 = 5 - 6 = -1, hurt. (wrenn)</p><p>H6: Body: 10 - 17 = -7 -13 = -20, dead. (star) [/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: Body: 10 - 5 - 5 = 0, incapacitated.</p><p>Mantle: 19 - 1 = 18 - 1 = 17 - 1 = 16 - 1 = 15</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40 - 1 = 39, damage 8</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: Body: 10 - 4 - 4 = 2, injured.</p><p>Tunic: 50 - 1 = 49 - 1 = 48 - 1 = 47 - 1 = 46</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: full health</p><p>Jerkin: 36 - 2 = 34 - 2 = 32 - 2 = 30</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: Body: 10 - 3 = 7, hurt.</p><p>Tunic: 51</p><p>Ularin Arrows: 40 - 1 = 39, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9260324, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 [gm]NOTE: The extreme difference in random rolls is causing significant disadvantage to some characters. I chose to use the best roll for the party in each combat category, so that results are more even.[/gm] [spoiler=Enhancements] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: 41(refraction) [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 46(athletics, camouflage) [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 43(soullessness), 45(strength) [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 50(clairaudience) [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: 47(camouflage) Headhunters: 10(strength) [/spoiler] [spoiler=Speed] Headhunters: 290 + 500 = 790 Oorvid: 307 + 500 = 807 Maka: 309 + 500 = 809 Star: 327 + 500 = 827 Astrid: 329 + 500 = 829 Wrenn: 360 + 540 = 900 [/spoiler] [spoiler=Physical Assault] Astrid: 44(finesse) + 39(accuracy) + 44(clarity) + 89(d100) = 216 Oorvid: 43(aggression) + 41 + 57(bolster) + 75(d100) = 216 + 45(strength) = 271 Star: 27 + 34 + 62(fury) + Headhunters: 140(aggression) + 82(d100) = 222 + 10(strength) = 232 Astrid: 44(readiness) + 39(counter) + 42(analysis) + 89(d100) = 214 232 - 214 = 18% * 9 = 2 - 2(mantle) = ineffective 332 - 214 = 118 - 39(kilter) = 79% * 9 = 7 - 2(mantle) = 5 Oorvid: 43 + 31(block) + 32 + 75 = 181 + 43(soul) = 224 232 - 224 = 8% * 9 = 1 332 - 224 = 108 - 41(kilter) = 67% * 9 = 6 - 2 = 4 Star: 27 + 32(dodge) + 30 + Wrenn: 26 + 35 + 30 + 89 = 180 232 - 180 = 52% * 9 = 5 - 2 = 3 Headhunters: 140(block) + 10(2nd weapon) + 82 = 232 271 - 232 = 39% * 8 = 3 - 4(deflect), ineffective [/spoiler] [spoiler=Projectile Assault] Maka: 42(launch) + 42(accuracy) + 46(clarity) + 89(d100) = 219 + 46(athletics) = 265 + 50(range) = 315 Wrenn: 26 + 45 + 48 + 89 = 208 Headhunters: 50(avoidance) + 82(d100) = 132 315 - 132 = 183% * 10 = 18 - 4(deflect) = 14 208 - 132 = 76% * 9 = 6 - 4 = 2. [/spoiler] [spoiler=Mystical Assault] Astrid: 63(bending) + 42(blind) + 172(d100) = 277 Star: 45 + 50(siphon) + 172 = 267 Wrenn: 67 + 48(corrosion) + 172 = 287 Headhunters: 90(conditioning) + 124(d100) = 214, 50(resilience) + 124(d100) = 174 277 - 214 = 63% * 9 = 5 287 - 214 = 73% * 9 = 6 267 - 174 = 93% * 6 = 5 [/spoiler] The headhunters are still faster than the members of the party. Having a particular mindset, they not only ignore Star, who is down, but also their own member. The injured one who had stepped over Star suddenly changes direction and charges toward the hall. He cannot know which archer shot at him, but he knows they are there. Astrid blocks the attack by her first opponent as before, but the second cuts her torso a second time, taking her down. As her body collides with the floor, the flash of light that only that opponent can see causes him to become confused. Oorvid almost blocks the second assault of his first opponent, but it cannot cut through his tunic. The second opponent, however, causes a significant injury. Oorvid is still able to fight but unable to hurt either of his opponents. The one charges into the hall happens to target Wrenn, who takes a cut across the ribs under his left arm. It is not significant enough to make him drop his bow. Maka moves up beyond the hall and sees Astrid on the ground. He puts an arrow into one of her opponents, putting him down. Wrenn takes a step back and fires at his aggressor, the arrow only makes a scratch as it continues on, careening off the wall and sailing harmlessly across the room. The added corrosive damage, however, incapacitates him. Star may have gone down, but this is by far not the end of her talent. Touching the fallen foe at her feet, in just under three seconds, she siphons all of the remaining life from that enemy, bringing herself back to full health, without the other three enemies in the room having any knowledge of it. [spoiler=Combat Data] H1: Mind: 10 - 1 = 9 - 5 = 4, confused. (astrid) H2: Body: 10 - 14 = -4, incapacitated. (astrid) H3: full wellness (oorvid) H4: full wellness (oorvid) H5: Motility 10 - 2 = 8, slowed. Body: 10 - 3 - 2 = 5 - 6 = -1, hurt. (wrenn) H6: Body: 10 - 17 = -7 -13 = -20, dead. (star) [/spoiler] [spoiler=Character Data] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: Body: 10 - 5 - 5 = 0, incapacitated. Mantle: 19 - 1 = 18 - 1 = 17 - 1 = 16 - 1 = 15 Stones: 20 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Tunic: 58 Ularin Arrows: 40 - 1 = 39, damage 8 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: Body: 10 - 4 - 4 = 2, injured. Tunic: 50 - 1 = 49 - 1 = 48 - 1 = 47 - 1 = 46 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: full health Jerkin: 36 - 2 = 34 - 2 = 32 - 2 = 30 [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: Body: 10 - 3 = 7, hurt. Tunic: 51 Ularin Arrows: 40 - 1 = 39, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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