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<blockquote data-quote="MacConnell" data-source="post: 9282528" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: 41(refraction)</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 46(athletics, camouflage)</p><p><span style="color: rgb(184, 49, 47)">Oorvid</span>: 43(soullessness), 45(strength)</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 50(clairaudience)</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 47(camouflage)</p><p>Headhunters: 10(strength) [/spoiler]</p><p>[spoiler=Render Physical Aid]</p><p>Astrid: 68(bending) + 31(restore) + 103(d100) = 202</p><p>time: 100 days / (202 + 192 + 223) = 3 hours, 54 minutes</p><p>Maka: 43 + 46 + 103 = 192</p><p>Wrenn: 67 + 53 + 103 = 223</p><p>time: 30 days / (202 + 192 + 223) = 1 hour, 10 minutes [/spoiler]</p><p>Maka, who is not hurt, first makes sure that all of the enemies are truly down; afterward, he will lend physical aid to Astrid, then Wrenn, then Oorvid. He will then go back to searching the headhunters. Wrenn will increase the rate of his own recovery then assist any others who need it; afterward, he will join Maka in searching the bodies.</p><p></p><p>When Star suddenly stands, completely unharmed, it momentarily startles Maka. He helps drag two of the headhunters over to Oorvid. While Oorvid does not have the necromantic talent of Star, he is able to siphon life to recover his own. It takes quite a bit longer than it had for her.</p><p></p><p>After the aid, it appears that Wrenn will recover relatively quickly, but Astrid will require several hours. It is in the party’s best interest to wait on her to recover. Despite this need, she increases the illumination in the room, considerably, making everything much easier to see and identify. Astrid also realizes that her old wolfskin mantle has sustained too many cuts and is not useless.</p><p></p><p>These headhunters are branded on their left arms just as all of the other residents were. These are all armed with small axes, called tomahawks. The blades, manufactured from Harnin, are similar in size to the carving axes that Oorvid carries, but the handles are longer. Each is equipped with arm guards, shin guards and mantles, all made from light leather. Each of them is carrying a small wooden carving that looks like some kind of cat. Each wears a necklace adorned with some creature's teeth and carries a fetish of some tiny creature’s skull.</p><p></p><p>There are stairs leading up to the surface and one other exit, on the opposite wall from which the party entered.</p><p>[spoiler=Character Data]</p><p>Astrid: Body: 10 - 5 - 5 = 0, incapacitated.</p><p>Mantle: 19 - 1 = 18 - 1 = 17 - 1 = 16 - 1 = 15</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: Body: 10 - 4 - 4 - 3 = -1, incapacitated.</p><p>Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45</p><p>Star Wolfess: full health</p><p>Jerkin: 36 - 2 = 34 - 2 = 32 - 2 = 30</p><p>Wrenn: Body: 10 - 3 = 7, hurt.</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9282528, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 [spoiler=Enhancements] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: 41(refraction) [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 46(athletics, camouflage) [COLOR=rgb(184, 49, 47)]Oorvid[/COLOR]: 43(soullessness), 45(strength) [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 50(clairaudience) [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 47(camouflage) Headhunters: 10(strength) [/spoiler] [spoiler=Render Physical Aid] Astrid: 68(bending) + 31(restore) + 103(d100) = 202 time: 100 days / (202 + 192 + 223) = 3 hours, 54 minutes Maka: 43 + 46 + 103 = 192 Wrenn: 67 + 53 + 103 = 223 time: 30 days / (202 + 192 + 223) = 1 hour, 10 minutes [/spoiler] Maka, who is not hurt, first makes sure that all of the enemies are truly down; afterward, he will lend physical aid to Astrid, then Wrenn, then Oorvid. He will then go back to searching the headhunters. Wrenn will increase the rate of his own recovery then assist any others who need it; afterward, he will join Maka in searching the bodies. When Star suddenly stands, completely unharmed, it momentarily startles Maka. He helps drag two of the headhunters over to Oorvid. While Oorvid does not have the necromantic talent of Star, he is able to siphon life to recover his own. It takes quite a bit longer than it had for her. After the aid, it appears that Wrenn will recover relatively quickly, but Astrid will require several hours. It is in the party’s best interest to wait on her to recover. Despite this need, she increases the illumination in the room, considerably, making everything much easier to see and identify. Astrid also realizes that her old wolfskin mantle has sustained too many cuts and is not useless. These headhunters are branded on their left arms just as all of the other residents were. These are all armed with small axes, called tomahawks. The blades, manufactured from Harnin, are similar in size to the carving axes that Oorvid carries, but the handles are longer. Each is equipped with arm guards, shin guards and mantles, all made from light leather. Each of them is carrying a small wooden carving that looks like some kind of cat. Each wears a necklace adorned with some creature's teeth and carries a fetish of some tiny creature’s skull. There are stairs leading up to the surface and one other exit, on the opposite wall from which the party entered. [spoiler=Character Data] Astrid: Body: 10 - 5 - 5 = 0, incapacitated. Mantle: 19 - 1 = 18 - 1 = 17 - 1 = 16 - 1 = 15 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: Body: 10 - 4 - 4 - 3 = -1, incapacitated. Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45 Star Wolfess: full health Jerkin: 36 - 2 = 34 - 2 = 32 - 2 = 30 Wrenn: Body: 10 - 3 = 7, hurt. Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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