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Some Thoughts on Historical Edition Changes, and What that Portends for OneD&D
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<blockquote data-quote="Dausuul" data-source="post: 8850646" data-attributes="member: 58197"><p>I think you are rather understating the magnitude of some of these transitions. You are certainly correct that each edition change is foreshadowed by the late releases of the previous edition; but the late releases can't anticipate the biggest, most fundamental changes, because those changes <em>are</em> fundamental and can only be made in the context of a new edition.</p><p></p><p>None of late 2E's experiments with a la carte PC options could do more than hint at the grand overhaul of absolutely everything that came with 3E. The Book of Nine Swords signaled the movement of 4E toward discrete, "spell-like" martial powers and its tactical focus; but not the changes in approach -- the near-total split between fiction and mechanics, the rigid requirement for minis and battlemat, the standardized class structure, the sweeping revisions to the lore -- that made 4E so divisive. Likewise, Essentials signaled the return to varied class designs, but could not indicate the plan to roll back a lot of 4E's changes and return to a 3E chassis.</p><p></p><p>Now, 1D&D is not going to be anywhere near as drastic as all that. Pretty much everything we've seen in the playtest so far -- standardized subclass progressions, 1st-level feats, all regular feats getting a built-in +1 stat, floating stat mods -- was either introduced or at least hinted at in the last few years. Even so, the difference is substantial when these changes are integrated into the core rather than bolted on post hoc.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8850646, member: 58197"] I think you are rather understating the magnitude of some of these transitions. You are certainly correct that each edition change is foreshadowed by the late releases of the previous edition; but the late releases can't anticipate the biggest, most fundamental changes, because those changes [I]are[/I] fundamental and can only be made in the context of a new edition. None of late 2E's experiments with a la carte PC options could do more than hint at the grand overhaul of absolutely everything that came with 3E. The Book of Nine Swords signaled the movement of 4E toward discrete, "spell-like" martial powers and its tactical focus; but not the changes in approach -- the near-total split between fiction and mechanics, the rigid requirement for minis and battlemat, the standardized class structure, the sweeping revisions to the lore -- that made 4E so divisive. Likewise, Essentials signaled the return to varied class designs, but could not indicate the plan to roll back a lot of 4E's changes and return to a 3E chassis. Now, 1D&D is not going to be anywhere near as drastic as all that. Pretty much everything we've seen in the playtest so far -- standardized subclass progressions, 1st-level feats, all regular feats getting a built-in +1 stat, floating stat mods -- was either introduced or at least hinted at in the last few years. Even so, the difference is substantial when these changes are integrated into the core rather than bolted on post hoc. [/QUOTE]
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Some Thoughts on Historical Edition Changes, and What that Portends for OneD&D
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