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Some Thoughts on Logic
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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559418"><p>As I said, not being noticed doesn't bother me, the character was neither a cry for attention or even desired attention. He's one who goes into the tavern, drinks a few mugs of trollslayer, and goes on with it until he gets bored and leaves. He's not a friendly character, and has no desire for friends.</p><p></p><p>As for an unusual character not having logic to stand on for being in a human establishment, quite the contrary. I never said anything about panicking people, just that it might be something that someone would notice. You wouldn't necessarily be panicked if someone unusual walked into your local bar for the first time, but you would probably take note and at least glance.</p><p></p><p>In fact, that was the case, and I give the player all the credit in the world for actually reading a description as a character entered. That's something else that tends to lack in the ISRP, but that's another matter.</p><p></p><p>As for characters not appearing to notice something, that doesn't mean that the player can't still type in something along the lines of <em>"glances at (insert name) almost unnoticably, no sign of emotion changing at all"</em> or something similar. As a matter of fact, that's how most of my characters will react if they see something that catches their attention, and I do 9 times out of 10 type in that they glance at it.</p><p></p><p>And yet implying that someone else is trying to tell people how to play their characters when that person is perfectly alright? I'm not trying to tell people how to play their characters, just suggesting the use of a little more logic in the way things happen. I'm not saying that any of this should be a mandatory way of doing things, but it also might help; I could care less if my characters get noticed, but there are new players out there who might, and when they don't get noticed, they can get alienated.</p><p></p><p>As for Nocturan being a new concept, not hardly. He was one of my first five characters brought to the site back in Janurary of last year. He's an established part of Apathy, and has been so for the past year. Like I said, I could care less if my characters get noticed, and most of them don't want to be noticed.</p><p></p><p>The point of this post was not whether or not my character was noticed, that was just an example that stuck out because it happened recently. My point was that logic is sometimes lacking in this site, be it in social interaction, combat, power levels, or what-have-you. It's a matter of playing the characters as realistically as possible in a setting where realism is often questionable.</p><p></p><p>This thread is a suggestion for more realism, nothing more, nothing less. I thought that the disclaimer I quoted at the top of this post would have prevented it being sidetracked into a "you're just out for attention" thread, but clearly I was wrong.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559418"] As I said, not being noticed doesn't bother me, the character was neither a cry for attention or even desired attention. He's one who goes into the tavern, drinks a few mugs of trollslayer, and goes on with it until he gets bored and leaves. He's not a friendly character, and has no desire for friends. As for an unusual character not having logic to stand on for being in a human establishment, quite the contrary. I never said anything about panicking people, just that it might be something that someone would notice. You wouldn't necessarily be panicked if someone unusual walked into your local bar for the first time, but you would probably take note and at least glance. In fact, that was the case, and I give the player all the credit in the world for actually reading a description as a character entered. That's something else that tends to lack in the ISRP, but that's another matter. As for characters not appearing to notice something, that doesn't mean that the player can't still type in something along the lines of [I]"glances at (insert name) almost unnoticably, no sign of emotion changing at all"[/I] or something similar. As a matter of fact, that's how most of my characters will react if they see something that catches their attention, and I do 9 times out of 10 type in that they glance at it. And yet implying that someone else is trying to tell people how to play their characters when that person is perfectly alright? I'm not trying to tell people how to play their characters, just suggesting the use of a little more logic in the way things happen. I'm not saying that any of this should be a mandatory way of doing things, but it also might help; I could care less if my characters get noticed, but there are new players out there who might, and when they don't get noticed, they can get alienated. As for Nocturan being a new concept, not hardly. He was one of my first five characters brought to the site back in Janurary of last year. He's an established part of Apathy, and has been so for the past year. Like I said, I could care less if my characters get noticed, and most of them don't want to be noticed. The point of this post was not whether or not my character was noticed, that was just an example that stuck out because it happened recently. My point was that logic is sometimes lacking in this site, be it in social interaction, combat, power levels, or what-have-you. It's a matter of playing the characters as realistically as possible in a setting where realism is often questionable. This thread is a suggestion for more realism, nothing more, nothing less. I thought that the disclaimer I quoted at the top of this post would have prevented it being sidetracked into a "you're just out for attention" thread, but clearly I was wrong. [/QUOTE]
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