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Some Thoughts on Logic
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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559419"><p>Ok, point by point:</p><p></p><p></p><p>I wrote this up because it was planned for a while actually. Not even because of my characters, but because of what I've seen from others. Besides that, I've learned that posting without thinking out wording can cause problems, as I'm sure most also know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>That's very true. It's not always logical for some things to show up. But it's also a world where teleportation magic is accessible and a means to bypass gate guards, and therefore gain access to such an establishment. And beyond that, there's another means of, surprise surprise, roleplaying opportunities that playing such a character presents: a potential reason for other characters to act on behalf of the local guard and do something. Again, not saying that anyone has to, only pointing out a possibility.</p><p></p><p></p><p></p><p>See above. There is a method to my logic that if looked at becomes clear. Playing such a character can provide interesting situations for both that character and those around it, if one thinks about it long enough.</p><p></p><p></p><p></p><p>It may be a lot of typing, but it also makes the other player feel welcomed at least in some small part. Putting the note in the description works just as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I just prefer to use the type-it-out method to make it more personable, even if the character is not giving a friendly glance. But that's just me.</p><p></p><p></p><p></p><p>That's not what I'm saying at all. I'm not saying it's logical to be amazed by something in a world where dragons/ demons/ devils/ angels are fact and not abstract concepts, I'm just saying that it would be noticable if one showed up in an environment where the rest is filled with humanoids. There's a difference between being amazed and taking note; the first is unlikely to be possible among the hardened masses of adventurers, the second is likely to happen even among god-slayers.</p><p></p><p></p><p></p><p>Just means that I'm a noticer. I pick up on these things. Not just online, but in other matters as well, I know more useless trivia than should be possible because of this. I don't care about my characters being noticed, but I do care about others being alienated just for being new. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>The logic behind Nocturan being there? Simple: Guild affiliations. He's associated with Apathy, and Apathy is active in Ford's Keep and in Juxta, therefore, he has reason to be there. While all that's visible is him getting a drink and leaving, he is often doing something more important: Observing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Sorry, I have to oppose that, as much sense as it makes. While limiting such things would be logical, it would also be crippling to creativity and stifle the ideas of many players. I'm far from the only one who comes up with unusual concepts, you yourself mentioned your Thala character as being unusual. It's not a matter of what kinds of characters show up, it's how well they're played and how well thought out their reasons for being there are.</p><p></p><p></p><p></p><p>I'd say it's clear that I do intend to seriously discuss logic and realism. As I said, the Nocturan example was used because it was freshest in my mind, so I typed it up. I think this discussion can work just as easily without an example. So why don't we just drop that example? The point is not related to outlandish characters in the least bit, but to characters in general. Even the most normal, ordinary of characters get ignored at times, as do the outlandish, and in the long run, that can alienate newer players and dissinterest older players who want to get their foot in the door somehow without name dropping their way in.</p><p></p><p></p><p></p><p>I agree with this wholeheartedly, but I would just like to point out that I did not bring the word "group" into this discussion. People do get ignored, both new and veteran alike, and just providing some acknoledgement can make the person feel more welcome in the chatroom and less like an outsider.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559419"] Ok, point by point: I wrote this up because it was planned for a while actually. Not even because of my characters, but because of what I've seen from others. Besides that, I've learned that posting without thinking out wording can cause problems, as I'm sure most also know. :) [B][/B] That's very true. It's not always logical for some things to show up. But it's also a world where teleportation magic is accessible and a means to bypass gate guards, and therefore gain access to such an establishment. And beyond that, there's another means of, surprise surprise, roleplaying opportunities that playing such a character presents: a potential reason for other characters to act on behalf of the local guard and do something. Again, not saying that anyone has to, only pointing out a possibility. [B][/B] See above. There is a method to my logic that if looked at becomes clear. Playing such a character can provide interesting situations for both that character and those around it, if one thinks about it long enough. [B][/B] It may be a lot of typing, but it also makes the other player feel welcomed at least in some small part. Putting the note in the description works just as well. :) I just prefer to use the type-it-out method to make it more personable, even if the character is not giving a friendly glance. But that's just me. [B][/B] That's not what I'm saying at all. I'm not saying it's logical to be amazed by something in a world where dragons/ demons/ devils/ angels are fact and not abstract concepts, I'm just saying that it would be noticable if one showed up in an environment where the rest is filled with humanoids. There's a difference between being amazed and taking note; the first is unlikely to be possible among the hardened masses of adventurers, the second is likely to happen even among god-slayers. [B][/B] Just means that I'm a noticer. I pick up on these things. Not just online, but in other matters as well, I know more useless trivia than should be possible because of this. I don't care about my characters being noticed, but I do care about others being alienated just for being new. :) [B][/B] The logic behind Nocturan being there? Simple: Guild affiliations. He's associated with Apathy, and Apathy is active in Ford's Keep and in Juxta, therefore, he has reason to be there. While all that's visible is him getting a drink and leaving, he is often doing something more important: Observing. :) [B][/B] Sorry, I have to oppose that, as much sense as it makes. While limiting such things would be logical, it would also be crippling to creativity and stifle the ideas of many players. I'm far from the only one who comes up with unusual concepts, you yourself mentioned your Thala character as being unusual. It's not a matter of what kinds of characters show up, it's how well they're played and how well thought out their reasons for being there are. I'd say it's clear that I do intend to seriously discuss logic and realism. As I said, the Nocturan example was used because it was freshest in my mind, so I typed it up. I think this discussion can work just as easily without an example. So why don't we just drop that example? The point is not related to outlandish characters in the least bit, but to characters in general. Even the most normal, ordinary of characters get ignored at times, as do the outlandish, and in the long run, that can alienate newer players and dissinterest older players who want to get their foot in the door somehow without name dropping their way in. I agree with this wholeheartedly, but I would just like to point out that I did not bring the word "group" into this discussion. People do get ignored, both new and veteran alike, and just providing some acknoledgement can make the person feel more welcome in the chatroom and less like an outsider. [/QUOTE]
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