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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559423"><p>It was also an example of a reason to consider the logic presented as a viable alternative.</p><p></p><p></p><p>As I have also seen in the past year that I've been around the site. Yet the majority of characters are still humanoid, which qualifies it as an area filled with humanoids.</p><p></p><p></p><p>Fair enough. I agree completely that everyone has the right to play whatever they wish to play. That's one of the great aspects of this site. You have the option of playing and creating characters that you might not have the opportunity to work with otherwise.</p><p></p><p>It does swing both ways, not every character is going to be meant to interact with every other character, just as not every person is meant to interact with every other person. I myself play both reality heavy and higher-fantasy type characters, it just depends on what the player is in the mood for with each character. However, just because a character is semi-unique does not mean that they should be automatically written off from a roleplaying standpoint, but as you've stated several times already, this is not logic, this is interaction.</p><p></p><p></p><p>And like I said, it was more of an example to give something to consider in regards to my opinion of logic. It may not relate directly to logic, but it relates to the reasoning behind my suggestion, and is therefore relevant to what was said.</p><p></p><p></p><p>As a matter of fact, setting up a 'roster of room greeters' has been suggested on a few other threads, so I wouldn't discount that possibility just yet. And as you said, being noticed does indeed depend in part on how one enters. A subtle entrance can avoid detection and a grand one can make eyebrows raise; it's in the approach of it.</p><p></p><p></p><p>And again, fair enough. Everyone has a right to decide who they interact with, but again, that does not mean that suggestions of acknowledging people more often can't be worth considering.</p><p></p><p>And as I stated above, you're right, not all characters are meant to interact, just like not all people are. It is the player's choice, and in the long run, that's how it should be. However, yet again I say that giving others a glance can make the player realize that they aren't invisible and mute.</p><p></p><p></p><p>Very true, but sometimes proverbial diamonds in the rough can be found by giving someone a chance. While simply walking through the door might not warrant a glance, maybe the way that they walked in does.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559423"] It was also an example of a reason to consider the logic presented as a viable alternative. [B][/B] As I have also seen in the past year that I've been around the site. Yet the majority of characters are still humanoid, which qualifies it as an area filled with humanoids. [B][/B] Fair enough. I agree completely that everyone has the right to play whatever they wish to play. That's one of the great aspects of this site. You have the option of playing and creating characters that you might not have the opportunity to work with otherwise. It does swing both ways, not every character is going to be meant to interact with every other character, just as not every person is meant to interact with every other person. I myself play both reality heavy and higher-fantasy type characters, it just depends on what the player is in the mood for with each character. However, just because a character is semi-unique does not mean that they should be automatically written off from a roleplaying standpoint, but as you've stated several times already, this is not logic, this is interaction. [B][/B] And like I said, it was more of an example to give something to consider in regards to my opinion of logic. It may not relate directly to logic, but it relates to the reasoning behind my suggestion, and is therefore relevant to what was said. [B][/B] As a matter of fact, setting up a 'roster of room greeters' has been suggested on a few other threads, so I wouldn't discount that possibility just yet. And as you said, being noticed does indeed depend in part on how one enters. A subtle entrance can avoid detection and a grand one can make eyebrows raise; it's in the approach of it. [B][/B] And again, fair enough. Everyone has a right to decide who they interact with, but again, that does not mean that suggestions of acknowledging people more often can't be worth considering. And as I stated above, you're right, not all characters are meant to interact, just like not all people are. It is the player's choice, and in the long run, that's how it should be. However, yet again I say that giving others a glance can make the player realize that they aren't invisible and mute. [B][/B] Very true, but sometimes proverbial diamonds in the rough can be found by giving someone a chance. While simply walking through the door might not warrant a glance, maybe the way that they walked in does. [/QUOTE]
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