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Some Thoughts on Logic
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<blockquote data-quote="Jardel_Karabella" data-source="post: 2559426"><p>To be honest, this sounds very much in the vein of the "dying character needs healing now!" plea for attention. Your not happy with the lack of attention your idea got so your blaming the audience.</p><p></p><p>I will point out that since the tavern is set in the middle of a mostly human settlement in the Greyhawk setting that those who bring in such extremely bizarre characters don't really have much of a leg to stand on when saying "logic" should dictate other people pay attention to them since logic also dictates they wouldn't be going into the tavern for a friendly drink after panicking the natives. So I think you should rethink your basis of your arguement here.</p><p></p><p>Also consider this: There's a large chunk of the patrons who have been visiting the tavern for years, they have also been regulars or Juxta and "Outside" and hence seen more freaks than you can count. If they were shocked by every one of them they would have died of heart attacks long ago.</p><p></p><p>Add to this that the fantasy settings in mainstream roleplaying include settings like Planescape, Rifts, etc where you can come across anything phenomenally freaky while shopping for your daily groceries and there's no real reason to expect a big reaction for bringing anything into see these people.</p><p></p><p>The undead question might very well have been related to a character's ability to sense the presence of undead, perhaps by smell or a sixth sense. Even if they had been noticed it may well be they had no intention of letting the creature know they'd taken particular notice of you. Hell, some weeks we're more shocked by the normal humans who walk in.</p><p></p><p>Which is another point, just because people don't <em>appear</em> to be shocked/suprised/etc doesn't mean that they haven't noticed you. Jardel is a person who's spent a huge portion of his life mastering looking stoney faced under the worst circumstances. He might notice something that completely baffles or terrifies him, but he won't necessarily so much as raise a brow to it purely he doesn't want it to know it's had that effect on him.</p><p></p><p>That being said I would never try anyone how their character should react to anything, even massive groups of people. Humanity in reality has incredibly diverse range of responses to varying stimuli depending on the region, history and individuals. There was a time when nobody could imagine a woman wearing pants, now it is commonplace. The Japanese once had a culture where breeches or etiquette or the creation of faulty goods was a death penalty effect where you were expected to carry out the penalty yourself, nowdays many places have abolished the death penalty for even the most horrific crimes.</p><p></p><p>Since fantasy allows for even larger diversity and multi-world fantasy allows for unfathomable diversity I think it's safe to say that there's no way to "logically" assume the reaction of anyone. Especially since in this setting players have the right to notice or not notice what they want (I'm not endorsing gratidious use of the /ignore command, merely pointing out that since we all come from campaign worlds it's sometimes smoother to let things go if it's going to ruin your character's existance) you have to accept sometimes ideas arean't going to take off.</p><p></p><p>I'm not saying "don't play such bizzarre characters", rather I'm saying "Accept strange ideas may not take off immediately.". I have my mutant werecat girl Thala, I've run here for about six years now and over that time I've had everything from people telling me I'm a snert to people mysteriously offering to cure her overnight and other people not even noticing her bizarre appearance. I've found if you just take it all in your stride, use it as a learning experience and just worrying about enjoying the experience rather than what other people are doing then you'll find out soon enough whether your idea will since or swim.</p><p></p><p>Some of my characters have been little more than regular humans and gotten wonderous responses from word go, others have been unusual and unnoticed. Such is life. The trick is not to think of it as stifling your creativity but rather as an experiment in social response to your character.</p><p></p><p>Oh, and if your idea catches on, expect for there to be at least a dozen copies of it floating around by the end of the month. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2559426"] To be honest, this sounds very much in the vein of the "dying character needs healing now!" plea for attention. Your not happy with the lack of attention your idea got so your blaming the audience. I will point out that since the tavern is set in the middle of a mostly human settlement in the Greyhawk setting that those who bring in such extremely bizarre characters don't really have much of a leg to stand on when saying "logic" should dictate other people pay attention to them since logic also dictates they wouldn't be going into the tavern for a friendly drink after panicking the natives. So I think you should rethink your basis of your arguement here. Also consider this: There's a large chunk of the patrons who have been visiting the tavern for years, they have also been regulars or Juxta and "Outside" and hence seen more freaks than you can count. If they were shocked by every one of them they would have died of heart attacks long ago. Add to this that the fantasy settings in mainstream roleplaying include settings like Planescape, Rifts, etc where you can come across anything phenomenally freaky while shopping for your daily groceries and there's no real reason to expect a big reaction for bringing anything into see these people. The undead question might very well have been related to a character's ability to sense the presence of undead, perhaps by smell or a sixth sense. Even if they had been noticed it may well be they had no intention of letting the creature know they'd taken particular notice of you. Hell, some weeks we're more shocked by the normal humans who walk in. Which is another point, just because people don't [i]appear[/i] to be shocked/suprised/etc doesn't mean that they haven't noticed you. Jardel is a person who's spent a huge portion of his life mastering looking stoney faced under the worst circumstances. He might notice something that completely baffles or terrifies him, but he won't necessarily so much as raise a brow to it purely he doesn't want it to know it's had that effect on him. That being said I would never try anyone how their character should react to anything, even massive groups of people. Humanity in reality has incredibly diverse range of responses to varying stimuli depending on the region, history and individuals. There was a time when nobody could imagine a woman wearing pants, now it is commonplace. The Japanese once had a culture where breeches or etiquette or the creation of faulty goods was a death penalty effect where you were expected to carry out the penalty yourself, nowdays many places have abolished the death penalty for even the most horrific crimes. Since fantasy allows for even larger diversity and multi-world fantasy allows for unfathomable diversity I think it's safe to say that there's no way to "logically" assume the reaction of anyone. Especially since in this setting players have the right to notice or not notice what they want (I'm not endorsing gratidious use of the /ignore command, merely pointing out that since we all come from campaign worlds it's sometimes smoother to let things go if it's going to ruin your character's existance) you have to accept sometimes ideas arean't going to take off. I'm not saying "don't play such bizzarre characters", rather I'm saying "Accept strange ideas may not take off immediately.". I have my mutant werecat girl Thala, I've run here for about six years now and over that time I've had everything from people telling me I'm a snert to people mysteriously offering to cure her overnight and other people not even noticing her bizarre appearance. I've found if you just take it all in your stride, use it as a learning experience and just worrying about enjoying the experience rather than what other people are doing then you'll find out soon enough whether your idea will since or swim. Some of my characters have been little more than regular humans and gotten wonderous responses from word go, others have been unusual and unnoticed. Such is life. The trick is not to think of it as stifling your creativity but rather as an experiment in social response to your character. Oh, and if your idea catches on, expect for there to be at least a dozen copies of it floating around by the end of the month. :) [/QUOTE]
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